More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401948
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7 changed files with 242 additions and 86 deletions
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@ -416,7 +416,7 @@ extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
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#ifdef HAVE_WCSLEN
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#define SDL_wcslen wcslen
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#else
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extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *string);
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extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t * string);
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#endif
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#ifdef HAVE_STRLCPY
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