More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401948
This commit is contained in:
Sam Lantinga 2006-07-14 06:40:53 +00:00
parent 38e7a926a2
commit 5877021286
7 changed files with 242 additions and 86 deletions

View file

@ -416,7 +416,7 @@ extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
#ifdef HAVE_WCSLEN
#define SDL_wcslen wcslen
#else
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *string);
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t * string);
#endif
#ifdef HAVE_STRLCPY