More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401948
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7 changed files with 242 additions and 86 deletions
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@ -497,7 +497,7 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
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if (desired->channels == 0) {
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env = SDL_getenv("SDL_AUDIO_CHANNELS");
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if (env) {
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desired->channels = (Uint8)SDL_atoi(env);
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desired->channels = (Uint8) SDL_atoi(env);
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}
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}
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if (desired->channels == 0) {
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@ -517,7 +517,7 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
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if (desired->samples == 0) {
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env = SDL_getenv("SDL_AUDIO_SAMPLES");
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if (env) {
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desired->samples = (Uint16)SDL_atoi(env);
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desired->samples = (Uint16) SDL_atoi(env);
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}
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}
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if (desired->samples == 0) {
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