More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401948
This commit is contained in:
Sam Lantinga 2006-07-14 06:40:53 +00:00
parent 38e7a926a2
commit 5877021286
7 changed files with 242 additions and 86 deletions

View file

@ -497,7 +497,7 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
if (desired->channels == 0) {
env = SDL_getenv("SDL_AUDIO_CHANNELS");
if (env) {
desired->channels = (Uint8)SDL_atoi(env);
desired->channels = (Uint8) SDL_atoi(env);
}
}
if (desired->channels == 0) {
@ -517,7 +517,7 @@ SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
if (desired->samples == 0) {
env = SDL_getenv("SDL_AUDIO_SAMPLES");
if (env) {
desired->samples = (Uint16)SDL_atoi(env);
desired->samples = (Uint16) SDL_atoi(env);
}
}
if (desired->samples == 0) {