More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401948
This commit is contained in:
Sam Lantinga 2006-07-14 06:40:53 +00:00
parent 38e7a926a2
commit 5877021286
7 changed files with 242 additions and 86 deletions

View file

@ -5,7 +5,7 @@
#include "SDL.h"
#define NUM_WINDOWS 4
#define NUM_WINDOWS 1
#define WINDOW_W 640
#define WINDOW_H 480
#define NUM_SPRITES 100
@ -91,10 +91,13 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
/* Move the sprite, bounce at the wall, and draw */
n = 0;
for (i = 0; i < num_sprites; ++i) {
position = &positions[i];
SDL_RenderFill(position, BACKGROUND);
}
SDL_RenderFill(NULL, BACKGROUND);
/*
for (i = 0; i < num_sprites; ++i) {
position = &positions[i];
SDL_RenderFill(position, BACKGROUND);
}
*/
for (i = 0; i < num_sprites; ++i) {
position = &positions[i];
velocity = &velocities[i];
@ -237,7 +240,8 @@ main(int argc, char *argv[])
}
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
///* Any keypress quits the app... */
break;
case SDL_QUIT:
done = 1;
break;