Removed not needed SDL_WINDOW_SHOWN from iOS example programs.

See bug #1667.
This commit is contained in:
Philipp Wiesemann 2013-07-21 22:09:00 +02:00
parent 188729834c
commit 588e67304c
6 changed files with 6 additions and 6 deletions

View file

@ -172,7 +172,7 @@ main(int argc, char *argv[])
/* create main window and renderer */ /* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS); SDL_WINDOW_BORDERLESS);
renderer = SDL_CreateRenderer(window, 0, 0); renderer = SDL_CreateRenderer(window, 0, 0);

View file

@ -389,7 +389,7 @@ main(int argc, char *argv[])
/* create main window and renderer */ /* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS); SDL_WINDOW_BORDERLESS);
context = SDL_GL_CreateContext(window); context = SDL_GL_CreateContext(window);

View file

@ -136,7 +136,7 @@ main(int argc, char *argv[])
fatalError("Could not initialize SDL"); fatalError("Could not initialize SDL");
} }
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS); SDL_WINDOW_BORDERLESS);
renderer = SDL_CreateRenderer(window, -1, 0); renderer = SDL_CreateRenderer(window, -1, 0);

View file

@ -68,7 +68,7 @@ main(int argc, char *argv[])
_sdl_window = SDL_CreateWindow("fred", _sdl_window = SDL_CreateWindow("fred",
0, 0, 0, 0,
sx, sy, sx, sy,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS); SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight"); SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");

View file

@ -88,7 +88,7 @@ main(int argc, char *argv[])
/* create main window and renderer */ /* create main window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS); SDL_WINDOW_BORDERLESS);
renderer = SDL_CreateRenderer(window, 0, 0); renderer = SDL_CreateRenderer(window, 0, 0);

View file

@ -67,7 +67,7 @@ main(int argc, char *argv[])
/* create window and renderer */ /* create window and renderer */
window = window =
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); SDL_WINDOW_OPENGL);
if (!window) { if (!window) {
printf("Could not initialize Window\n"); printf("Could not initialize Window\n");
return 1; return 1;