Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
See bug #1667.
This commit is contained in:
parent
188729834c
commit
588e67304c
6 changed files with 6 additions and 6 deletions
|
@ -172,7 +172,7 @@ main(int argc, char *argv[])
|
||||||
|
|
||||||
/* create main window and renderer */
|
/* create main window and renderer */
|
||||||
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
|
SDL_WINDOW_OPENGL |
|
||||||
SDL_WINDOW_BORDERLESS);
|
SDL_WINDOW_BORDERLESS);
|
||||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||||
|
|
||||||
|
|
|
@ -389,7 +389,7 @@ main(int argc, char *argv[])
|
||||||
|
|
||||||
/* create main window and renderer */
|
/* create main window and renderer */
|
||||||
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
|
SDL_WINDOW_OPENGL |
|
||||||
SDL_WINDOW_BORDERLESS);
|
SDL_WINDOW_BORDERLESS);
|
||||||
context = SDL_GL_CreateContext(window);
|
context = SDL_GL_CreateContext(window);
|
||||||
|
|
||||||
|
|
|
@ -136,7 +136,7 @@ main(int argc, char *argv[])
|
||||||
fatalError("Could not initialize SDL");
|
fatalError("Could not initialize SDL");
|
||||||
}
|
}
|
||||||
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
|
SDL_WINDOW_OPENGL |
|
||||||
SDL_WINDOW_BORDERLESS);
|
SDL_WINDOW_BORDERLESS);
|
||||||
|
|
||||||
renderer = SDL_CreateRenderer(window, -1, 0);
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||||
|
|
|
@ -68,7 +68,7 @@ main(int argc, char *argv[])
|
||||||
_sdl_window = SDL_CreateWindow("fred",
|
_sdl_window = SDL_CreateWindow("fred",
|
||||||
0, 0,
|
0, 0,
|
||||||
sx, sy,
|
sx, sy,
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS);
|
SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
|
||||||
|
|
||||||
SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");
|
SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");
|
||||||
|
|
||||||
|
|
|
@ -88,7 +88,7 @@ main(int argc, char *argv[])
|
||||||
|
|
||||||
/* create main window and renderer */
|
/* create main window and renderer */
|
||||||
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
|
SDL_WINDOW_OPENGL |
|
||||||
SDL_WINDOW_BORDERLESS);
|
SDL_WINDOW_BORDERLESS);
|
||||||
renderer = SDL_CreateRenderer(window, 0, 0);
|
renderer = SDL_CreateRenderer(window, 0, 0);
|
||||||
|
|
||||||
|
|
|
@ -67,7 +67,7 @@ main(int argc, char *argv[])
|
||||||
/* create window and renderer */
|
/* create window and renderer */
|
||||||
window =
|
window =
|
||||||
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
|
SDL_WINDOW_OPENGL);
|
||||||
if (!window) {
|
if (!window) {
|
||||||
printf("Could not initialize Window\n");
|
printf("Could not initialize Window\n");
|
||||||
return 1;
|
return 1;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue