Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
--HG-- rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
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35 changed files with 1620 additions and 2183 deletions
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@ -116,8 +116,6 @@ SDL_StopEventLoop(void)
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int
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SDL_StartEventLoop(void)
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{
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int retcode;
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/* Clean out the event queue */
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SDL_EventQ.lock = NULL;
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SDL_StopEventLoop();
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