Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.

--HG--
rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c
rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c
rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c
rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
This commit is contained in:
Sam Lantinga 2011-02-02 14:34:54 -08:00
parent 9623680313
commit 5897ef7d95
35 changed files with 1620 additions and 2183 deletions

View file

@ -1,40 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
typedef struct SDL_DirtyRect
{
SDL_Rect rect;
struct SDL_DirtyRect *next;
} SDL_DirtyRect;
typedef struct SDL_DirtyRectList
{
SDL_DirtyRect *list;
SDL_DirtyRect *free;
} SDL_DirtyRectList;
extern void SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect);
extern void SDL_ClearDirtyRects(SDL_DirtyRectList * list);
extern void SDL_FreeDirtyRects(SDL_DirtyRectList * list);
/* vi: set ts=4 sw=4 expandtab: */