Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
--HG-- rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
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13 changed files with 152 additions and 1387 deletions
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@ -25,13 +25,7 @@
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#if SDL_VIDEO_RENDER_OGL_ES2
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#include "SDL_opengles2.h"
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gles2.h"
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@ -1098,6 +1092,8 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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renderer->window = window;
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renderer->driverdata = rdata;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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/* Create the GL context */
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rdata->context = SDL_GL_CreateContext(window);
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if (!rdata->context)
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