Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403306
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0fa8c80ca0
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1 changed files with 47 additions and 22 deletions
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@ -146,6 +146,8 @@ typedef struct
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SDL_bool updateSize;
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SDL_bool GL_ARB_texture_rectangle_supported;
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SDL_bool GL_EXT_paletted_texture_supported;
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SDL_bool GL_APPLE_ycbcr_422_supported;
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SDL_bool GL_MESA_ycbcr_texture_supported;
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SDL_bool GL_ARB_fragment_program_supported;
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int blendMode;
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int scaleMode;
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@ -378,6 +380,12 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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--info->num_texture_formats;
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}
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if (SDL_GL_ExtensionSupported("GL_APPLE_ycbcr_422")) {
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data->GL_APPLE_ycbcr_422_supported = SDL_TRUE;
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}
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if (SDL_GL_ExtensionSupported("GL_MESA_ycbcr_texture")) {
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data->GL_MESA_ycbcr_texture_supported = SDL_TRUE;
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}
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if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
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data->glTextureRangeAPPLE =
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(void (*)(GLenum, GLsizei, const GLvoid *))
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@ -483,7 +491,7 @@ compile_shader(GL_RenderData *data, GLenum shader_type, const char *source)
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SDL_strlen(source), source);
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if (data->glGetError() == GL_INVALID_OPERATION)
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{
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{
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#if DEBUG_PROGRAM_COMPILE
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GLint pos = 0;
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const GLubyte *errstr;
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@ -660,28 +668,24 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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format = GL_BGRA;
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type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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#if 0 /* Ryan's pixel shader code should be better, once it works. :) */
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case SDL_PIXELFORMAT_UYVY:
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// if (renderdata->GL_MESA_ycbcr_texture) {
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// internalFormat = 3;
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// format = GL_YCBCR_MESA;
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// type = GL_UNSIGNED_SHORT_8_8_MESA;
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// } else if (renderdata->GL_APPLE_ycbcr_422) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_422_APPLE;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_APPLE;
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#else
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type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
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#endif
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// } else {
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// SDL_SetError("Unsupported texture format");
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// return -1;
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// }
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break;
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#else
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case SDL_PIXELFORMAT_UYVY:
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if (renderdata->GL_ARB_fragment_program_supported) {
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if (renderdata->GL_APPLE_ycbcr_422_supported) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_422_APPLE;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_APPLE;
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#else
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type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
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#endif
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} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_MESA;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_MESA;
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#else
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type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
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#endif
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} else if (renderdata->GL_ARB_fragment_program_supported) {
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if (renderdata->fragment_program_UYVY == 0) {
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renderdata->fragment_program_UYVY =
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compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
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@ -700,7 +704,28 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return -1;
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}
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break;
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case SDL_PIXELFORMAT_YUY2:
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if (renderdata->GL_APPLE_ycbcr_422_supported) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_422_APPLE;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
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#else
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type = GL_UNSIGNED_SHORT_8_8_APPLE;
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#endif
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} else if (renderdata->GL_MESA_ycbcr_texture_supported) {
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internalFormat = GL_RGB;
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format = GL_YCBCR_MESA;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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type = GL_UNSIGNED_SHORT_8_8_REV_MESA;
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#else
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type = GL_UNSIGNED_SHORT_8_8_MESA;
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#endif
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} else {
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SDL_SetError("Unsupported texture format");
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return -1;
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}
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break;
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default:
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SDL_SetError("Unsupported texture format");
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return -1;
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