Added support for building SDL as a dynamic library on iOS
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8 changed files with 775 additions and 7 deletions
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@ -55,6 +55,10 @@
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/* On iOS SDL provides a main function that creates an application delegate
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and starts the iOS application run loop.
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If you link with SDL dynamically on iOS, the main function can't be in a
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shared library, so you need to link with libSDLmain.a, which includes a
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stub main function that calls into the shared library to start execution.
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See src/video/uikit/SDL_uikitappdelegate.m for more details.
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*/
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#define SDL_MAIN_NEEDED
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@ -114,6 +118,7 @@
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/**
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* The prototype for the application's main() function
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*/
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typedef C_LINKAGE SDLMAIN_DECLSPEC int (*SDL_main_func)(int argc, char *argv[]);
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extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
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@ -136,8 +141,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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/**
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* This can be called to set the application class at startup
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*/
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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void *hInst);
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* __WIN32__ */
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@ -153,10 +157,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
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* information on the failure.
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*/
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extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
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extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
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#endif /* __WINRT__ */
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#if defined(__IPHONEOS__)
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/**
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* \brief Initializes and launches an SDL application.
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*
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* \param argc The argc parameter from the application's main() function
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* \param argv The argv parameter from the application's main() function
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* \param mainFunction The SDL app's C-style main().
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* \return the return value from mainFunction
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*/
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extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
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#endif /* __IPHONEOS__ */
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#ifdef __cplusplus
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}
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