WinRT: merged with SDL 2.0.1 codebase
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commit
59df93166d
344 changed files with 12745 additions and 7248 deletions
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@ -94,6 +94,17 @@ extern "C" {
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*/
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#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
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/**
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* \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
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*
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* This variable can be set to the following values:
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* "0" - Thread-safety is not enabled (faster)
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* "1" - Thread-safety is enabled
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*
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* By default the Direct3D device is created with thread-safety disabled.
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*/
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#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
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/**
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* \brief A variable controlling the scaling quality
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*
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@ -271,6 +282,11 @@ extern "C" {
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#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
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/**
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* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
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*/
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#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
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/**
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* \brief An enumeration of hint priorities
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