WinRT: merged with SDL 2.0.1 codebase

This commit is contained in:
David Ludwig 2013-10-27 21:26:46 -04:00
commit 59df93166d
344 changed files with 12745 additions and 7248 deletions

View file

@ -52,7 +52,7 @@ struct _SDL_HatMapping
*/
#define k_nMaxHatEntries 0x3f + 1
/* our in memory mapping db between joystick objects and controller mappings*/
/* our in memory mapping db between joystick objects and controller mappings */
struct _SDL_ControllerMapping
{
SDL_JoystickGUID guid;
@ -758,7 +758,7 @@ SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if ( hint && hint[0] ) {
int nchHints = SDL_strlen( hint );
size_t nchHints = SDL_strlen( hint );
char *pUserMappings = SDL_malloc( nchHints + 1 );
char *pTempMappings = pUserMappings;
SDL_memcpy( pUserMappings, hint, nchHints );