WinRT: merged with SDL 2.0.1 codebase

This commit is contained in:
David Ludwig 2013-10-27 21:26:46 -04:00
commit 59df93166d
344 changed files with 12745 additions and 7248 deletions

View file

@ -89,6 +89,11 @@ struct SDL_Renderer
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);