Added SDL_GetRenderTarget() API function
Also fixed a bug with setting logical size for a render target.
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2 changed files with 20 additions and 1 deletions
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@ -413,10 +413,21 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere
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* \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
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*
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* \return 0 on success, or -1 on error
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*
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* \sa SDL_GetRenderTarget()
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*/
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extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
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SDL_Texture *texture);
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/**
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* \brief Get the current render target or NULL for the default render target.
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*
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* \return The current render target
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*
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* \sa SDL_SetRenderTarget()
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*/
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extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
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/**
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* \brief Set device independent resolution for rendering
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*
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