Fixed crash in testdraw2, added more points
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403364
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1 changed files with 6 additions and 6 deletions
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@ -29,7 +29,7 @@ DrawPoints(SDL_WindowID window)
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SDL_GetWindowSize(window, &window_w, &window_h);
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SDL_SetRenderDrawBlendMode(blendMode);
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for (i = 0; i < num_objects; ++i) {
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for (i = 0; i < num_objects * 4; ++i) {
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/* Cycle the color and alpha, if desired */
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if (cycle_color) {
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current_color += cycle_direction;
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@ -102,10 +102,10 @@ DrawLines(SDL_WindowID window)
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(Uint8) current_color, (Uint8) current_alpha);
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if (i == 0) {
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SDL_RenderLine(0, 0, window_w, window_h);
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SDL_RenderLine(0, window_h, window_w, 0);
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SDL_RenderLine(0, window_h / 2, window_w, window_h / 2);
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SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h);
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SDL_RenderLine(0, 0, window_w - 1, window_h - 1);
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SDL_RenderLine(0, window_h - 1, window_w - 1, 0);
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SDL_RenderLine(0, window_h / 2, window_w - 1, window_h / 2);
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SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h - 1);
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} else {
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x1 = rand() % window_w;
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x2 = rand() % window_w;
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@ -128,7 +128,7 @@ DrawRects(SDL_WindowID window)
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SDL_GetWindowSize(window, &window_w, &window_h);
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SDL_SetRenderDrawBlendMode(blendMode);
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for (i = 0; i < num_objects/4; ++i) {
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for (i = 0; i < num_objects / 4; ++i) {
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/* Cycle the color and alpha, if desired */
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if (cycle_color) {
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current_color += cycle_direction;
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