This patch isn't needed because you have the window and can do [nswindow contentView] yourself.
I'm rolling this back so we minimize the things exposed that we have to keep consistent in the API.
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2 changed files with 0 additions and 3 deletions
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@ -82,7 +82,6 @@ struct SDL_SysWMinfo;
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#include <Cocoa/Cocoa.h>
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#include <Cocoa/Cocoa.h>
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#else
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#else
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typedef struct _NSWindow NSWindow;
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typedef struct _NSWindow NSWindow;
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typedef struct _NSView NSView;
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#endif
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#endif
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#endif
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#endif
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@ -188,7 +187,6 @@ struct SDL_SysWMinfo
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struct
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struct
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{
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{
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NSWindow *window; /* The Cocoa window */
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NSWindow *window; /* The Cocoa window */
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NSView *view; /* The Cocoa view */
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} cocoa;
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} cocoa;
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#endif
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#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
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@ -1133,7 +1133,6 @@ Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
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if (info->version.major <= SDL_MAJOR_VERSION) {
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if (info->version.major <= SDL_MAJOR_VERSION) {
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info->subsystem = SDL_SYSWM_COCOA;
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info->subsystem = SDL_SYSWM_COCOA;
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info->info.cocoa.window = nswindow;
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info->info.cocoa.window = nswindow;
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info->info.cocoa.view = [nswindow contentView];
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return SDL_TRUE;
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return SDL_TRUE;
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} else {
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} else {
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SDL_SetError("Application not compiled with SDL %d.%d\n",
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SDL_SetError("Application not compiled with SDL %d.%d\n",
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