Added notes on the next steps for SDL 1.3
Moved fill and copy routines to their own files. --HG-- rename : src/video/SDL_blit_copy.c => src/video/SDL_copy.c rename : src/video/SDL_blit_copy.h => src/video/SDL_copy.h extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402615
This commit is contained in:
parent
beba16ed23
commit
5ac6d00012
6 changed files with 405 additions and 364 deletions
10
NOTES
10
NOTES
|
@ -157,6 +157,16 @@ Change textures to static/streaming. Static textures are not lockable,
|
|||
streaming textures are lockable and may have system memory pixels available.
|
||||
SDL_compat will use a streaming video texture, and will never be HWSURFACE,
|
||||
but may be PREALLOC, if system memory pixels are available.
|
||||
*** DONE Thu Aug 16 14:18:42 PDT 2007
|
||||
|
||||
The software renderer will be abstracted so the surface management can be
|
||||
used by any renderer that provides functions to copy surfaces to the window.
|
||||
|
||||
Blitters...
|
||||
----
|
||||
Copy blit and fill rect are optimized with MMX and SSE now.
|
||||
|
||||
Here are the pieces we still need:
|
||||
- Merging SDL texture capabilities into the SDL surface system
|
||||
- Generic fallback blitter architecture
|
||||
- Custom fast path blitters
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue