Added SDL_round(), contributed by Benoit Pierre - thanks!
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5619521805
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5acb7c63d1
19 changed files with 29 additions and 4 deletions
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@ -591,3 +591,4 @@
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#define SDL_QueueAudio SDL_QueueAudio_REAL
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#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
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#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
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#define SDL_round SDL_round_REAL
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@ -623,3 +623,4 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return)
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@ -30,6 +30,7 @@ double SDL_uclibc_fabs(double x);
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double SDL_uclibc_floor(double x);
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double SDL_uclibc_log(double x);
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double SDL_uclibc_pow(double x, double y);
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double SDL_uclibc_round(double x);
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double SDL_uclibc_scalbn(double x, int n);
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double SDL_uclibc_sin(double x);
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double SDL_uclibc_sqrt(double x);
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@ -37,6 +37,7 @@ typedef unsigned int u_int32_t;
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#define floor SDL_uclibc_floor
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#define __ieee754_log SDL_uclibc_log
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#define __ieee754_pow SDL_uclibc_pow
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#define round SDL_uclibc_round
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#define scalbn SDL_uclibc_scalbn
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#define sin SDL_uclibc_sin
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#define __ieee754_sqrt SDL_uclibc_sqrt
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@ -169,6 +169,16 @@ SDL_pow(double x, double y)
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#endif /* HAVE_POW */
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}
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double
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SDL_round(double x)
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{
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#if defined(HAVE_ROUND)
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return round(x);
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#else
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return SDL_uclibc_round(x);
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#endif /* HAVE_ROUND */
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}
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double
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SDL_scalbn(double x, int n)
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{
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