Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or maintain it, so there's no sense in doing acrobatics to support it. If you need Windows CE support, use SDL 1.2. If you need Windows Phone support, send SDL 2.0 patches for the newer Windows Mobile platform.
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parent
8253567b09
commit
5c732d6324
34 changed files with 22 additions and 848 deletions
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@ -1028,7 +1028,7 @@ open_audio_device(const char *devname, int iscapture,
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char name[64];
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SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) (id + 1));
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/* !!! FIXME: this is nasty. */
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#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
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#if defined(__WIN32__) && !defined(HAVE_LIBC)
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#undef SDL_CreateThread
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device->thread = SDL_CreateThread(SDL_RunAudio, name, device, NULL, NULL);
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#else
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@ -31,9 +31,6 @@
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_winmm.h"
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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#include "win_ce_semaphore.h"
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#endif
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#define DETECT_DEV_IMPL(typ, capstyp) \
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static void DetectWave##typ##Devs(SDL_AddAudioDevice addfn) { \
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@ -75,11 +72,7 @@ CaptureSound(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance,
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return;
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/* Signal that we have a new buffer of data */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL);
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#else
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ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
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#endif
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}
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@ -95,11 +88,7 @@ FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
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return;
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/* Signal that we are done playing a buffer */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL);
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#else
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ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
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#endif
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}
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static void
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@ -123,11 +112,7 @@ static void
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WINMM_WaitDevice(_THIS)
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{
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/* Wait for an audio chunk to finish */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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WaitForSemaphoreCE(this->hidden->audio_sem, INFINITE);
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#else
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WaitForSingleObject(this->hidden->audio_sem, INFINITE);
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#endif
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}
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static Uint8 *
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@ -173,11 +158,7 @@ WINMM_CloseDevice(_THIS)
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int i;
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if (this->hidden->audio_sem) {
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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CloseSynchHandle(this->hidden->audio_sem);
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#else
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CloseHandle(this->hidden->audio_sem);
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#endif
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this->hidden->audio_sem = 0;
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}
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@ -349,11 +330,7 @@ WINMM_OpenDevice(_THIS, const char *devname, int iscapture)
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/* Create the audio buffer semaphore */
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this->hidden->audio_sem =
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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#else
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CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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#endif
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if (this->hidden->audio_sem == NULL) {
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WINMM_CloseDevice(this);
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SDL_SetError("Couldn't create semaphore");
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