Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or maintain it, so there's no sense in doing acrobatics to support it. If you need Windows CE support, use SDL 1.2. If you need Windows Phone support, send SDL 2.0 patches for the newer Windows Mobile platform.
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8253567b09
commit
5c732d6324
34 changed files with 22 additions and 848 deletions
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@ -24,18 +24,12 @@
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#include "SDL_windowsvideo.h"
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#ifndef _WIN32_WCE
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#define HAVE_GETDIBITS
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#endif
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int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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size_t size;
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LPBITMAPINFO info;
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#ifdef HAVE_GETDIBITS
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HBITMAP hbm;
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#endif
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/* Free the old framebuffer surface */
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if (data->mdc) {
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@ -49,7 +43,6 @@ int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, voi
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size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD);
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info = (LPBITMAPINFO)SDL_stack_alloc(Uint8, size);
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#ifdef HAVE_GETDIBITS
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SDL_memset(info, 0, size);
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info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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@ -69,7 +62,6 @@ int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, voi
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*format = SDL_MasksToPixelFormatEnum(bpp, masks[0], masks[1], masks[2], 0);
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}
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if (*format == SDL_PIXELFORMAT_UNKNOWN)
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#endif
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{
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/* We'll use RGB format for now */
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*format = SDL_PIXELFORMAT_RGB888;
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