WinRT: removed the "generic" + C++/CX hack-fix, now that a better fix is in official-SDL
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3 changed files with 0 additions and 19 deletions
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@ -148,8 +148,3 @@
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#endif
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#endif
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#endif /* NULL */
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#endif /* NULL */
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#endif /* ! Mac OS X - breaks precompiled headers */
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#endif /* ! Mac OS X - breaks precompiled headers */
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/* HACK: Make sure C++/CX works when compiling WinRT code */
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#if defined(__WINRT__)
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#define generic generic_
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#endif
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@ -35,8 +35,3 @@
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#endif
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#endif
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#pragma pack(pop)
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#pragma pack(pop)
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#endif /* Compiler needs structure packing set */
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#endif /* Compiler needs structure packing set */
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/* Revert hack used to get C++/CX (WinRT) code compiling. */
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#if defined(__WINRT__)
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#undef generic
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#endif
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@ -33,15 +33,6 @@
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#endif
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#endif
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#include "../video/SDL_sysvideo.h"
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#include "../video/SDL_sysvideo.h"
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/* HACK: Make sure the 'generic' field in SDL_Event works on
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WinRT, whereby 'generic' is redefined as 'generic_', in order to
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allow SDL.h to be included in code compiled with Microsoft's
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C++/CX extension.
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*/
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#if defined(__WINRT__)
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#define generic generic_
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#endif
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/* Public data -- the event filter */
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/* Public data -- the event filter */
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SDL_EventFilter SDL_EventOK = NULL;
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SDL_EventFilter SDL_EventOK = NULL;
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void *SDL_EventOKParam;
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void *SDL_EventOKParam;
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