Use SDL_ prefixed versions of C library functions.
FIXME: Change #include <stdlib.h> to #include "SDL_stdlib.h" Change #include <string.h> to #include "SDL_string.h" Make sure nothing else broke because of this... --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
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212 changed files with 1840 additions and 1884 deletions
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@ -66,7 +66,7 @@ int SDL_InitSubSystem(Uint32 flags)
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#ifndef DISABLE_VIDEO
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/* Initialize the video/event subsystem */
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if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) {
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if ( SDL_VideoInit(getenv("SDL_VIDEODRIVER"),
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if ( SDL_VideoInit(SDL_getenv("SDL_VIDEODRIVER"),
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(flags&SDL_INIT_EVENTTHREAD)) < 0 ) {
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return(-1);
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}
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@ -82,7 +82,7 @@ int SDL_InitSubSystem(Uint32 flags)
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#ifndef DISABLE_AUDIO
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/* Initialize the audio subsystem */
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if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) {
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if ( SDL_AudioInit(getenv("SDL_AUDIODRIVER")) < 0 ) {
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if ( SDL_AudioInit(SDL_getenv("SDL_AUDIODRIVER")) < 0 ) {
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return(-1);
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}
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SDL_initialized |= SDL_INIT_AUDIO;
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