Use SDL_ prefixed versions of C library functions.

FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
This commit is contained in:
Sam Lantinga 2006-02-07 06:59:48 +00:00
parent 00f6d8e5e3
commit 5d53175e4d
212 changed files with 1840 additions and 1884 deletions

View file

@ -66,7 +66,7 @@ int SDL_InitSubSystem(Uint32 flags)
#ifndef DISABLE_VIDEO
/* Initialize the video/event subsystem */
if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) {
if ( SDL_VideoInit(getenv("SDL_VIDEODRIVER"),
if ( SDL_VideoInit(SDL_getenv("SDL_VIDEODRIVER"),
(flags&SDL_INIT_EVENTTHREAD)) < 0 ) {
return(-1);
}
@ -82,7 +82,7 @@ int SDL_InitSubSystem(Uint32 flags)
#ifndef DISABLE_AUDIO
/* Initialize the audio subsystem */
if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) {
if ( SDL_AudioInit(getenv("SDL_AUDIODRIVER")) < 0 ) {
if ( SDL_AudioInit(SDL_getenv("SDL_AUDIODRIVER")) < 0 ) {
return(-1);
}
SDL_initialized |= SDL_INIT_AUDIO;