Use SDL_ prefixed versions of C library functions.

FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
This commit is contained in:
Sam Lantinga 2006-02-07 06:59:48 +00:00
parent 00f6d8e5e3
commit 5d53175e4d
212 changed files with 1840 additions and 1884 deletions

View file

@ -93,8 +93,8 @@ static int Audio_Available(void)
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
free(device->hidden);
free(device);
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
@ -102,20 +102,20 @@ static SDL_AudioDevice *Audio_CreateDevice(int devindex)
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
memset(this, 0, (sizeof *this));
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
malloc((sizeof *this->hidden));
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
free(this);
SDL_free(this);
}
return(0);
}
memset(this->hidden, 0, (sizeof *this->hidden));
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
audio_fd = -1;
/* Set the function pointers */
@ -428,11 +428,11 @@ static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
dma_buf = NULL;
return(-1);
}
memset(dma_buf, spec->silence, dma_len);
SDL_memset(dma_buf, spec->silence, dma_len);
/* Check to see if we need to use select() workaround */
{ char *workaround;
workaround = getenv("SDL_DSP_NOSELECT");
workaround = SDL_getenv("SDL_DSP_NOSELECT");
if ( workaround ) {
frame_ticks = (float)(spec->samples*1000)/spec->freq;
next_frame = SDL_GetTicks()+frame_ticks;