Use SDL_ prefixed versions of C library functions.

FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
This commit is contained in:
Sam Lantinga 2006-02-07 06:59:48 +00:00
parent 00f6d8e5e3
commit 5d53175e4d
212 changed files with 1840 additions and 1884 deletions

View file

@ -95,8 +95,8 @@ Audio_Available(void)
static void
Audio_DeleteDevice(SDL_AudioDevice *device)
{
free(device->hidden);
free(device);
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice
@ -105,18 +105,18 @@ static SDL_AudioDevice
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice*)malloc(sizeof(SDL_AudioDevice));
this = (SDL_AudioDevice*)SDL_malloc(sizeof(SDL_AudioDevice));
if(this) {
memset(this, 0, (sizeof *this));
SDL_memset(this, 0, (sizeof *this));
this->hidden =
(struct SDL_PrivateAudioData*)malloc((sizeof *this->hidden));
(struct SDL_PrivateAudioData*)SDL_malloc((sizeof *this->hidden));
}
if((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if(this) free(this);
if(this) SDL_free(this);
return(0);
}
memset(this->hidden, 0, (sizeof *this->hidden));
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
audio_fd = -1;
/* Set the function pointers */
@ -397,7 +397,7 @@ OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec)
if(mixbuf == NULL) {
return(-1);
}
memset(mixbuf, spec->silence, spec->size);
SDL_memset(mixbuf, spec->silence, spec->size);
/* Get the parent process id (we're the parent of the audio thread) */
parent = getpid();