Use SDL_ prefixed versions of C library functions.
FIXME: Change #include <stdlib.h> to #include "SDL_stdlib.h" Change #include <string.h> to #include "SDL_string.h" Make sure nothing else broke because of this... --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
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212 changed files with 1840 additions and 1884 deletions
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@ -95,8 +95,8 @@ Audio_Available(void)
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static void
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Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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free(device->hidden);
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free(device);
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_AudioDevice
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@ -105,18 +105,18 @@ static SDL_AudioDevice
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice*)malloc(sizeof(SDL_AudioDevice));
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this = (SDL_AudioDevice*)SDL_malloc(sizeof(SDL_AudioDevice));
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if(this) {
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memset(this, 0, (sizeof *this));
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SDL_memset(this, 0, (sizeof *this));
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this->hidden =
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(struct SDL_PrivateAudioData*)malloc((sizeof *this->hidden));
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(struct SDL_PrivateAudioData*)SDL_malloc((sizeof *this->hidden));
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}
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if((this == NULL) || (this->hidden == NULL)) {
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SDL_OutOfMemory();
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if(this) free(this);
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if(this) SDL_free(this);
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return(0);
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}
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memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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@ -397,7 +397,7 @@ OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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if(mixbuf == NULL) {
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return(-1);
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}
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memset(mixbuf, spec->silence, spec->size);
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SDL_memset(mixbuf, spec->silence, spec->size);
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/* Get the parent process id (we're the parent of the audio thread) */
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parent = getpid();
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