Use SDL_ prefixed versions of C library functions.
FIXME: Change #include <stdlib.h> to #include "SDL_stdlib.h" Change #include <string.h> to #include "SDL_string.h" Make sure nothing else broke because of this... --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
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212 changed files with 1840 additions and 1884 deletions
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@ -133,8 +133,8 @@ static int DX5_Load(void)
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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DX5_Unload();
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free(device->hidden);
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free(device);
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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@ -147,20 +147,20 @@ static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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}
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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memset(this, 0, (sizeof *this));
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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malloc((sizeof *this->hidden));
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SDL_malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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free(this);
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SDL_free(this);
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}
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return(0);
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}
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memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Set the function pointers */
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this->OpenAudio = DX5_OpenAudio;
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@ -223,13 +223,13 @@ static void SetDSerror(const char *function, int code)
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error = "Function not supported";
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break;
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default:
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snprintf(errbuf, SDL_arraysize(errbuf),
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SDL_snprintf(errbuf, SDL_arraysize(errbuf),
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"%s: Unknown DirectSound error: 0x%x",
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function, code);
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break;
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}
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if ( ! errbuf[0] ) {
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snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error);
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SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error);
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}
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SDL_SetError("%s", errbuf);
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return;
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@ -386,7 +386,7 @@ static void DX5_WaitDone(_THIS)
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/* Wait for the playing chunk to finish */
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stream = this->GetAudioBuf(this);
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if ( stream != NULL ) {
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memset(stream, silence, mixlen);
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SDL_memset(stream, silence, mixlen);
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this->PlayAudio(this);
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}
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this->WaitAudio(this);
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@ -435,7 +435,7 @@ static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
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}
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/* Try to create the primary buffer */
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memset(&format, 0, sizeof(format));
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SDL_memset(&format, 0, sizeof(format));
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format.dwSize = sizeof(format);
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format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2);
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format.dwFlags |= DSBCAPS_STICKYFOCUS;
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@ -451,7 +451,7 @@ static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
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}
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/* Check the size of the fragment buffer */
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memset(&caps, 0, sizeof(caps));
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SDL_memset(&caps, 0, sizeof(caps));
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caps.dwSize = sizeof(caps);
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result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps);
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if ( result != DS_OK ) {
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@ -516,7 +516,7 @@ static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
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}
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/* Try to create the secondary buffer */
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memset(&format, 0, sizeof(format));
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SDL_memset(&format, 0, sizeof(format));
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format.dwSize = sizeof(format);
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format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
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#ifdef USE_POSITION_NOTIFY
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@ -550,9 +550,9 @@ static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
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DSBLOCK_ENTIREBUFFER);
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if ( result == DS_OK ) {
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if ( wavefmt->wBitsPerSample == 8 ) {
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memset(pvAudioPtr1, 0x80, dwAudioBytes1);
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SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1);
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} else {
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memset(pvAudioPtr1, 0x00, dwAudioBytes1);
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SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1);
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}
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IDirectSoundBuffer_Unlock(*sndbuf,
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(LPVOID)pvAudioPtr1, dwAudioBytes1,
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@ -584,7 +584,7 @@ static int CreateAudioEvent(_THIS)
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}
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/* Allocate the notify structures */
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notify_positions = (DSBPOSITIONNOTIFY *)malloc(NUM_BUFFERS*
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notify_positions = (DSBPOSITIONNOTIFY *)SDL_malloc(NUM_BUFFERS*
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sizeof(*notify_positions));
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if ( notify_positions == NULL ) {
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goto done;
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@ -620,7 +620,7 @@ static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec)
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WAVEFORMATEX waveformat;
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/* Set basic WAVE format parameters */
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memset(&waveformat, 0, sizeof(waveformat));
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SDL_memset(&waveformat, 0, sizeof(waveformat));
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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/* Determine the audio parameters from the AudioSpec */
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