Use SDL_ prefixed versions of C library functions.
FIXME: Change #include <stdlib.h> to #include "SDL_stdlib.h" Change #include <string.h> to #include "SDL_string.h" Make sure nothing else broke because of this... --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
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212 changed files with 1840 additions and 1884 deletions
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@ -73,7 +73,7 @@ int SDL_PrivateAppActive(Uint8 gain, Uint8 state)
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posted = 0;
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if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {
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SDL_Event event;
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memset(&event, 0, sizeof(event));
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SDL_memset(&event, 0, sizeof(event));
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event.type = SDL_ACTIVEEVENT;
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event.active.gain = gain;
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event.active.state = state;
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@ -151,7 +151,7 @@ static int SDL_StartEventThread(Uint32 flags)
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{
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/* Reset everything to zero */
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SDL_EventThread = NULL;
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memset(&SDL_EventLock, 0, sizeof(SDL_EventLock));
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SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock));
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/* Create the lock and set ourselves active */
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#ifndef DISABLE_THREADS
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@ -239,7 +239,7 @@ int SDL_StartEventLoop(Uint32 flags)
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/* No filter to start with, process most event types */
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SDL_EventOK = NULL;
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memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents));
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SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents));
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SDL_eventstate = ~0;
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/* It's not save to call SDL_EventState() yet */
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SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT);
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@ -306,7 +306,7 @@ static int SDL_CutEvent(int spot)
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{
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int here, next;
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/* This can probably be optimized with memcpy() -- careful! */
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/* This can probably be optimized with SDL_memcpy() -- careful! */
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if ( --SDL_EventQ.tail < 0 ) {
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SDL_EventQ.tail = MAXEVENTS-1;
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}
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@ -493,7 +493,7 @@ int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message)
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posted = 0;
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if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
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SDL_Event event;
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memset(&event, 0, sizeof(event));
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SDL_memset(&event, 0, sizeof(event));
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event.type = SDL_SYSWMEVENT;
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event.syswm.msg = message;
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if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
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@ -60,8 +60,8 @@ int SDL_KeyboardInit(void)
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/* Initialize the tables */
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SDL_ModState = KMOD_NONE;
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memset(keynames, 0, sizeof(keynames));
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memset(SDL_KeyState, 0, sizeof(SDL_KeyState));
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SDL_memset(keynames, 0, sizeof(keynames));
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SDL_memset(SDL_KeyState, 0, sizeof(SDL_KeyState));
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video->InitOSKeymap(this);
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SDL_EnableKeyRepeat(0, 0);
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@ -319,7 +319,7 @@ void SDL_ResetKeyboard(void)
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SDL_keysym keysym;
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SDLKey key;
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memset(&keysym, 0, (sizeof keysym));
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SDL_memset(&keysym, 0, (sizeof keysym));
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for ( key=SDLK_FIRST; key<SDLK_LAST; ++key ) {
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if ( SDL_KeyState[key] == SDL_PRESSED ) {
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keysym.sym = key;
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@ -376,7 +376,7 @@ int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *keysym)
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int posted, repeatable;
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Uint16 modstate;
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memset(&event, 0, sizeof(event));
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SDL_memset(&event, 0, sizeof(event));
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#if 0
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printf("The '%s' key has been %s\n", SDL_GetKeyName(keysym->sym),
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@ -182,7 +182,7 @@ printf("Mouse event didn't change state - dropped!\n");
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posted = 0;
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if ( SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE ) {
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SDL_Event event;
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memset(&event, 0, sizeof(event));
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SDL_memset(&event, 0, sizeof(event));
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event.type = SDL_MOUSEMOTION;
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event.motion.state = buttonstate;
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event.motion.x = X;
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@ -204,7 +204,7 @@ int SDL_PrivateMouseButton(Uint8 state, Uint8 button, Sint16 x, Sint16 y)
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int move_mouse;
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Uint8 buttonstate;
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memset(&event, 0, sizeof(event));
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SDL_memset(&event, 0, sizeof(event));
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/* Check parameters */
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if ( x || y ) {
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@ -2,7 +2,7 @@
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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This library is SDL_free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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