Use SDL_ prefixed versions of C library functions.

FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
This commit is contained in:
Sam Lantinga 2006-02-07 06:59:48 +00:00
parent 00f6d8e5e3
commit 5d53175e4d
212 changed files with 1840 additions and 1884 deletions

View file

@ -51,11 +51,11 @@ int SDL_JoystickInit(void)
status = SDL_SYS_JoystickInit();
if ( status >= 0 ) {
arraylen = (status+1)*sizeof(*SDL_joysticks);
SDL_joysticks = (SDL_Joystick **)malloc(arraylen);
SDL_joysticks = (SDL_Joystick **)SDL_malloc(arraylen);
if ( SDL_joysticks == NULL ) {
SDL_numjoysticks = 0;
} else {
memset(SDL_joysticks, 0, arraylen);
SDL_memset(SDL_joysticks, 0, arraylen);
SDL_numjoysticks = status;
}
status = 0;
@ -113,28 +113,28 @@ SDL_Joystick *SDL_JoystickOpen(int device_index)
}
/* Create and initialize the joystick */
joystick = (SDL_Joystick *)malloc((sizeof *joystick));
joystick = (SDL_Joystick *)SDL_malloc((sizeof *joystick));
if ( joystick != NULL ) {
memset(joystick, 0, (sizeof *joystick));
SDL_memset(joystick, 0, (sizeof *joystick));
joystick->index = device_index;
if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
free(joystick);
SDL_free(joystick);
joystick = NULL;
} else {
if ( joystick->naxes > 0 ) {
joystick->axes = (Sint16 *)malloc
joystick->axes = (Sint16 *)SDL_malloc
(joystick->naxes*sizeof(Sint16));
}
if ( joystick->nhats > 0 ) {
joystick->hats = (Uint8 *)malloc
joystick->hats = (Uint8 *)SDL_malloc
(joystick->nhats*sizeof(Uint8));
}
if ( joystick->nballs > 0 ) {
joystick->balls = (struct balldelta *)malloc
joystick->balls = (struct balldelta *)SDL_malloc
(joystick->nballs*sizeof(*joystick->balls));
}
if ( joystick->nbuttons > 0 ) {
joystick->buttons = (Uint8 *)malloc
joystick->buttons = (Uint8 *)SDL_malloc
(joystick->nbuttons*sizeof(Uint8));
}
if ( ((joystick->naxes > 0) && !joystick->axes)
@ -146,19 +146,19 @@ SDL_Joystick *SDL_JoystickOpen(int device_index)
joystick = NULL;
}
if ( joystick->axes ) {
memset(joystick->axes, 0,
SDL_memset(joystick->axes, 0,
joystick->naxes*sizeof(Sint16));
}
if ( joystick->hats ) {
memset(joystick->hats, 0,
SDL_memset(joystick->hats, 0,
joystick->nhats*sizeof(Uint8));
}
if ( joystick->balls ) {
memset(joystick->balls, 0,
SDL_memset(joystick->balls, 0,
joystick->nballs*sizeof(*joystick->balls));
}
if ( joystick->buttons ) {
memset(joystick->buttons, 0,
SDL_memset(joystick->buttons, 0,
joystick->nbuttons*sizeof(Uint8));
}
}
@ -375,7 +375,7 @@ void SDL_JoystickClose(SDL_Joystick *joystick)
/* Remove joystick from list */
for ( i=0; SDL_joysticks[i]; ++i ) {
if ( joystick == SDL_joysticks[i] ) {
memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1],
SDL_memcpy(&SDL_joysticks[i], &SDL_joysticks[i+1],
(SDL_numjoysticks-i)*sizeof(joystick));
break;
}
@ -386,18 +386,18 @@ void SDL_JoystickClose(SDL_Joystick *joystick)
/* Free the data associated with this joystick */
if ( joystick->axes ) {
free(joystick->axes);
SDL_free(joystick->axes);
}
if ( joystick->hats ) {
free(joystick->hats);
SDL_free(joystick->hats);
}
if ( joystick->balls ) {
free(joystick->balls);
SDL_free(joystick->balls);
}
if ( joystick->buttons ) {
free(joystick->buttons);
SDL_free(joystick->buttons);
}
free(joystick);
SDL_free(joystick);
}
void SDL_JoystickQuit(void)
@ -410,7 +410,7 @@ void SDL_JoystickQuit(void)
/* Quit the joystick setup */
SDL_SYS_JoystickQuit();
if ( SDL_joysticks ) {
free(SDL_joysticks);
SDL_free(SDL_joysticks);
SDL_joysticks = NULL;
}
}