Use SDL_ prefixed versions of C library functions.

FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
This commit is contained in:
Sam Lantinga 2006-02-07 06:59:48 +00:00
parent 00f6d8e5e3
commit 5d53175e4d
212 changed files with 1840 additions and 1884 deletions

View file

@ -137,7 +137,7 @@ const char *SDL_SYS_JoystickName(int index)
if ( len >= sizeof(name) ) {
len = (sizeof(name) - 1);
}
memcpy(name, &SYS_DevDef[index].deviceName[1], len);
SDL_memcpy(name, &SYS_DevDef[index].deviceName[1], len);
name[len] = '\0';
return name;
@ -161,14 +161,14 @@ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
index = joystick->index;
/* allocate memory for system specific hardware data */
joystick->hwdata = (struct joystick_hwdata *) malloc(sizeof(*joystick->hwdata));
joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
if (joystick->hwdata == NULL)
{
SDL_OutOfMemory();
return(-1);
}
memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
strcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index));
SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
SDL_strcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index));
joystick->name = joystick->hwdata->name;
ISpElementList_ExtractByKind(