Use SDL_ prefixed versions of C library functions.
FIXME: Change #include <stdlib.h> to #include "SDL_stdlib.h" Change #include <string.h> to #include "SDL_string.h" Make sure nothing else broke because of this... --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
This commit is contained in:
parent
00f6d8e5e3
commit
5d53175e4d
212 changed files with 1840 additions and 1884 deletions
|
@ -43,12 +43,12 @@ SDL_PixelFormat *SDL_AllocFormat(int bpp,
|
|||
Uint32 mask;
|
||||
|
||||
/* Allocate an empty pixel format structure */
|
||||
format = malloc(sizeof(*format));
|
||||
format = SDL_malloc(sizeof(*format));
|
||||
if ( format == NULL ) {
|
||||
SDL_OutOfMemory();
|
||||
return(NULL);
|
||||
}
|
||||
memset(format, 0, sizeof(*format));
|
||||
SDL_memset(format, 0, sizeof(*format));
|
||||
format->alpha = SDL_ALPHA_OPAQUE;
|
||||
|
||||
/* Set up the format */
|
||||
|
@ -125,14 +125,14 @@ SDL_PixelFormat *SDL_AllocFormat(int bpp,
|
|||
#ifdef DEBUG_PALETTE
|
||||
fprintf(stderr,"bpp=%d ncolors=%d\n",bpp,ncolors);
|
||||
#endif
|
||||
format->palette = (SDL_Palette *)malloc(sizeof(SDL_Palette));
|
||||
format->palette = (SDL_Palette *)SDL_malloc(sizeof(SDL_Palette));
|
||||
if ( format->palette == NULL ) {
|
||||
SDL_FreeFormat(format);
|
||||
SDL_OutOfMemory();
|
||||
return(NULL);
|
||||
}
|
||||
(format->palette)->ncolors = ncolors;
|
||||
(format->palette)->colors = (SDL_Color *)malloc(
|
||||
(format->palette)->colors = (SDL_Color *)SDL_malloc(
|
||||
(format->palette)->ncolors*sizeof(SDL_Color));
|
||||
if ( (format->palette)->colors == NULL ) {
|
||||
SDL_FreeFormat(format);
|
||||
|
@ -217,7 +217,7 @@ SDL_PixelFormat *SDL_AllocFormat(int bpp,
|
|||
format->palette->colors[1].b = 0x00;
|
||||
} else {
|
||||
/* Create an empty palette */
|
||||
memset((format->palette)->colors, 0,
|
||||
SDL_memset((format->palette)->colors, 0,
|
||||
(format->palette)->ncolors*sizeof(SDL_Color));
|
||||
}
|
||||
}
|
||||
|
@ -255,11 +255,11 @@ void SDL_FreeFormat(SDL_PixelFormat *format)
|
|||
if ( format ) {
|
||||
if ( format->palette ) {
|
||||
if ( format->palette->colors ) {
|
||||
free(format->palette->colors);
|
||||
SDL_free(format->palette->colors);
|
||||
}
|
||||
free(format->palette);
|
||||
SDL_free(format->palette);
|
||||
}
|
||||
free(format);
|
||||
SDL_free(format);
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
@ -438,7 +438,7 @@ static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
|
|||
if ( identical ) {
|
||||
if ( src->ncolors <= dst->ncolors ) {
|
||||
/* If an identical palette, no need to map */
|
||||
if ( memcmp(src->colors, dst->colors, src->ncolors*
|
||||
if ( SDL_memcmp(src->colors, dst->colors, src->ncolors*
|
||||
sizeof(SDL_Color)) == 0 ) {
|
||||
*identical = 1;
|
||||
return(NULL);
|
||||
|
@ -446,7 +446,7 @@ static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
|
|||
}
|
||||
*identical = 0;
|
||||
}
|
||||
map = (Uint8 *)malloc(src->ncolors);
|
||||
map = (Uint8 *)SDL_malloc(src->ncolors);
|
||||
if ( map == NULL ) {
|
||||
SDL_OutOfMemory();
|
||||
return(NULL);
|
||||
|
@ -466,7 +466,7 @@ static Uint8 *Map1toN(SDL_Palette *src, SDL_PixelFormat *dst)
|
|||
unsigned alpha;
|
||||
|
||||
bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
|
||||
map = (Uint8 *)malloc(src->ncolors*bpp);
|
||||
map = (Uint8 *)SDL_malloc(src->ncolors*bpp);
|
||||
if ( map == NULL ) {
|
||||
SDL_OutOfMemory();
|
||||
return(NULL);
|
||||
|
@ -490,7 +490,7 @@ static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical)
|
|||
|
||||
/* SDL_DitherColors does not initialize the 'unused' component of colors,
|
||||
but Map1to1 compares it against dst, so we should initialize it. */
|
||||
memset(colors, 0, sizeof(colors));
|
||||
SDL_memset(colors, 0, sizeof(colors));
|
||||
|
||||
dithered.ncolors = 256;
|
||||
SDL_DitherColors(colors, 8);
|
||||
|
@ -503,21 +503,21 @@ SDL_BlitMap *SDL_AllocBlitMap(void)
|
|||
SDL_BlitMap *map;
|
||||
|
||||
/* Allocate the empty map */
|
||||
map = (SDL_BlitMap *)malloc(sizeof(*map));
|
||||
map = (SDL_BlitMap *)SDL_malloc(sizeof(*map));
|
||||
if ( map == NULL ) {
|
||||
SDL_OutOfMemory();
|
||||
return(NULL);
|
||||
}
|
||||
memset(map, 0, sizeof(*map));
|
||||
SDL_memset(map, 0, sizeof(*map));
|
||||
|
||||
/* Allocate the software blit data */
|
||||
map->sw_data = (struct private_swaccel *)malloc(sizeof(*map->sw_data));
|
||||
map->sw_data = (struct private_swaccel *)SDL_malloc(sizeof(*map->sw_data));
|
||||
if ( map->sw_data == NULL ) {
|
||||
SDL_FreeBlitMap(map);
|
||||
SDL_OutOfMemory();
|
||||
return(NULL);
|
||||
}
|
||||
memset(map->sw_data, 0, sizeof(*map->sw_data));
|
||||
SDL_memset(map->sw_data, 0, sizeof(*map->sw_data));
|
||||
|
||||
/* It's ready to go */
|
||||
return(map);
|
||||
|
@ -530,7 +530,7 @@ void SDL_InvalidateMap(SDL_BlitMap *map)
|
|||
map->dst = NULL;
|
||||
map->format_version = (unsigned int)-1;
|
||||
if ( map->table ) {
|
||||
free(map->table);
|
||||
SDL_free(map->table);
|
||||
map->table = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -615,8 +615,8 @@ void SDL_FreeBlitMap(SDL_BlitMap *map)
|
|||
if ( map ) {
|
||||
SDL_InvalidateMap(map);
|
||||
if ( map->sw_data != NULL ) {
|
||||
free(map->sw_data);
|
||||
SDL_free(map->sw_data);
|
||||
}
|
||||
free(map);
|
||||
SDL_free(map);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue