diff --git a/src/video/SDL_renderer_gl.c b/src/video/SDL_renderer_gl.c index 092e54293..176954755 100644 --- a/src/video/SDL_renderer_gl.c +++ b/src/video/SDL_renderer_gl.c @@ -1155,8 +1155,8 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) * least it would be pixel perfect. */ data->glBegin(GL_POINTS); -#ifdef __APPLE__ - /* Mac OS X seems to always leave the second point open */ +#if defined(__APPLE__) || defined(__WIN32__) + /* Mac OS X and Windows seem to always leave the second point open */ data->glVertex2f(0.5f + x2, 0.5f + y2); #else /* Linux seems to leave the right-most or bottom-most point open */