Allow overriding the app delegate on iOS
Vittorio G. to Eric, Sam Actually this is much simpler than i thought, I just had to specify a class method to get the delegate name and then the category can override that method! I've attached the patch that enables this features: in my code i could remove my custom main() and simply add @implementation SDLUIKitDelegate (customDelegate) +(NSString *)getAppDelegateClassName { return @"HedgewarsAppDelegate"; } @end I tested it and with the sdl demos it loads the normal SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
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2 changed files with 10 additions and 4 deletions
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@ -50,7 +50,7 @@ int main(int argc, char **argv) {
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forward_argv[i] = NULL;
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/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
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UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
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UIApplicationMain(argc, argv, NULL, [SDLUIKitDelegate getAppDelegateClassName]);
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[pool release];
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return 0;
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@ -64,6 +64,12 @@ int main(int argc, char **argv) {
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return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
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}
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+(NSString *)getAppDelegateClassName {
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/* subclassing notice: when you subclass this appdelegate, make sure to add a category to override
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this method and return the actual name of the delegate */
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return @"SDLUIKitDelegate";
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}
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- (id)init {
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self = [super init];
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return self;
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@ -90,8 +96,7 @@ int main(int argc, char **argv) {
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/* Set working directory to resource path */
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[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
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[self performSelector:@selector(postFinishLaunch) withObject:nil
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afterDelay:0.0];
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[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
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return YES;
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}
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@ -113,7 +118,7 @@ afterDelay:0.0];
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return;
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}
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SDL_Window *window;
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SDL_Window *window;
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for (window = _this->windows; window != nil; window = window->next) {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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