Fixed Visual Studio compilation problems
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403179
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6 changed files with 33 additions and 31 deletions
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@ -291,10 +291,8 @@ SDL_StreamLength(SDL_AudioStreamer * stream)
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int
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SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
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{
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int i;
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/* First try to allocate the buffer */
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stream->buffer = (Uint8 *) malloc(max_len);
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stream->buffer = (Uint8 *) SDL_malloc(max_len);
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if (stream->buffer == NULL) {
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return -1;
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}
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@ -304,9 +302,9 @@ SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
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stream->write_pos = 0;
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/* Zero out the buffer */
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for (i = 0; i < max_len; ++i) {
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stream->buffer[i] = silence;
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}
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SDL_memset(stream->buffer, silence, max_len);
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return 0;
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}
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/* Deinitialize the stream simply by freeing the buffer */
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@ -314,7 +312,7 @@ void
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SDL_StreamDeinit(SDL_AudioStreamer * stream)
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{
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if (stream->buffer != NULL) {
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free(stream->buffer);
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SDL_free(stream->buffer);
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}
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}
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@ -20,6 +20,8 @@
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#define _USE_MATH_DEFINES
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#include <math.h>
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/* Functions for audio drivers to perform runtime conversion of audio format */
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@ -27,7 +29,7 @@
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#include "SDL_audio.h"
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#include "SDL_audio_c.h"
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#define DEBUG_CONVERT
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//#define DEBUG_CONVERT
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/* These are fractional multiplication routines. That is, their inputs
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are two numbers in the range [-1, 1) and the result falls in that
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@ -1369,7 +1371,7 @@ SDL_BuildIIRLowpass(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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w0 = 2.0f * M_PI * fc;
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cosw0 = cosf(w0);
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alpha = sin(w0) / (2.0f * Q);
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alpha = sinf(w0) / (2.0f * Q);
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/* Compute coefficients, normalizing by a0 */
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scale = 1.0f / (1.0f + alpha);
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@ -1438,7 +1440,7 @@ SDL_BuildIIRLowpass(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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#endif
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/* Initialize the state buffer to all zeroes, and set initial position */
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memset(cvt->state_buf, 0, 4 * SDL_AUDIO_BITSIZE(format) / 4);
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SDL_memset(cvt->state_buf, 0, 4 * SDL_AUDIO_BITSIZE(format) / 4);
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cvt->state_pos = 0;
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#undef convert_fixed
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}
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@ -1636,7 +1638,7 @@ SDL_BuildWindowedSinc(SDL_AudioCVT * cvt, SDL_AudioFormat format,
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cvt->len_sinc = m + 1;
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/* Allocate the floating point windowed sinc. */
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fSinc = (float *) malloc((m + 1) * sizeof(float));
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fSinc = SDL_stack_alloc(float, (m + 1));
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if (fSinc == NULL) {
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return -1;
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}
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@ -1699,16 +1701,17 @@ SDL_BuildWindowedSinc(SDL_AudioCVT * cvt, SDL_AudioFormat format,
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}
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/* Initialize the state buffer to all zeroes, and set initial position */
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memset(cvt->state_buf, 0, cvt->len_sinc * SDL_AUDIO_BITSIZE(format) / 4);
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SDL_memset(cvt->state_buf, 0,
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cvt->len_sinc * SDL_AUDIO_BITSIZE(format) / 4);
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cvt->state_pos = 0;
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/* Clean up */
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#undef convert_fixed
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free(fSinc);
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SDL_stack_free(fSinc);
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}
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/* This is used to reduce the resampling ratio */
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inline int
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static __inline__ int
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SDL_GCD(int a, int b)
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{
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int temp;
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