More non C89 compliant comments

This commit is contained in:
Gabriel Jacobo 2013-08-20 20:34:40 -03:00
parent 25c9f2cd30
commit 5e78879e76
28 changed files with 252 additions and 248 deletions

View file

@ -510,7 +510,7 @@ DSOUND_OpenDevice(_THIS, const char *devname, int iscapture)
if (!valid_format) {
DSOUND_CloseDevice(this);
if (tried_format) {
return -1; // CreateSecondary() should have called SDL_SetError().
return -1; /* CreateSecondary() should have called SDL_SetError(). */
}
return SDL_SetError("DirectSound: Unsupported audio format");
}

View file

@ -63,7 +63,7 @@ PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
this->spec.freq = 44100;
/* Update the fragment size as size in bytes. */
// SDL_CalculateAudioSpec(this->spec); MOD
/* SDL_CalculateAudioSpec(this->spec); MOD*/
switch (this->spec.format) {
case AUDIO_U8:
this->spec.silence = 0x80;
@ -76,7 +76,7 @@ PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
this->spec.size *= this->spec.channels;
this->spec.size *= this->spec.samples;
//==========================================
/*==========================================*/
/* Allocate the mixing buffer. Its size and starting address must
be a multiple of 64 bytes. Our sample count is already a multiple of
@ -162,7 +162,7 @@ static int
PSPAUD_Init(SDL_AudioDriverImpl * impl)
{
// Set the function pointers
/* Set the function pointers*/
impl->OpenDevice = PSPAUD_OpenDevice;
impl->PlayDevice = PSPAUD_PlayDevice;
impl->WaitDevice = PSPAUD_WaitDevice;
@ -171,7 +171,7 @@ PSPAUD_Init(SDL_AudioDriverImpl * impl)
impl->CloseDevice = PSPAUD_CloseDevice;
impl->ThreadInit = PSPAUD_ThreadInit;
//PSP audio device
/*PSP audio device*/
impl->OnlyHasDefaultOutputDevice = 1;
/*
impl->HasCaptureSupport = 1;