Removed the SDL 1.2 compatibility API... we'll see how painful this is.

This commit is contained in:
Sam Lantinga 2012-01-22 18:11:41 -05:00
parent cb74808ecb
commit 5ef4144446
29 changed files with 51 additions and 7893 deletions

View file

@ -11,6 +11,15 @@
*/
/* This is a simple example of using GLSL shaders with SDL */
#if 1 /* FIXME: Rework this using the 2.0 API */
#include <stdio.h>
int main(int argc, char *argv[])
{
printf("FIXME\n");
return 0;
}
#else
#include "SDL.h"
#ifdef HAVE_OPENGL
@ -494,5 +503,6 @@ main(int argc, char *argv[])
}
#endif /* HAVE_OPENGL */
#endif
/* vi: set ts=4 sw=4 expandtab: */