The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
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1 changed files with 2 additions and 1 deletions
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@ -1127,7 +1127,8 @@ SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
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("YV12 and IYUV textures only support full surface updates");
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return -1;
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}
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SDL_memcpy(swdata->pixels, pixels, swdata->h * swdata->w * 2);
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SDL_memcpy(swdata->pixels, pixels,
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(swdata->h * swdata->w) + (swdata->h * swdata->w) / 2);
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break;
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case SDL_PIXELFORMAT_YUY2:
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case SDL_PIXELFORMAT_UYVY:
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