Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()

This commit is contained in:
Sam Lantinga 2014-06-04 10:55:26 -07:00
parent de9397e6ae
commit 6006d7a2cb
11 changed files with 99 additions and 6 deletions

View file

@ -98,6 +98,16 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
int x, int y);
/**
* \brief Moves the mouse to the given position in global screen space.
*
* \param x The x coordinate
* \param y The y coordinate
*
* \note This function generates a mouse motion event
*/
extern DECLSPEC void SDLCALL SDL_WarpMouseGlobal(int x, int y);
/**
* \brief Set relative mouse mode.
*