Always release devices in onPause in case we're going to be force stopped, and for consistency with interacting with other activities that might use the controller
This commit is contained in:
parent
4181e6f181
commit
604d10b517
1 changed files with 8 additions and 8 deletions
|
@ -283,10 +283,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
return;
|
||||
}
|
||||
|
||||
if (mHIDDeviceManager != null) {
|
||||
mHIDDeviceManager.setFrozen(true);
|
||||
}
|
||||
|
||||
SDLActivity.handleNativeState();
|
||||
}
|
||||
|
||||
|
@ -298,10 +294,6 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
return;
|
||||
}
|
||||
|
||||
if (mHIDDeviceManager != null) {
|
||||
mHIDDeviceManager.setFrozen(false);
|
||||
}
|
||||
|
||||
SDLActivity.handleNativeState();
|
||||
}
|
||||
|
||||
|
@ -310,6 +302,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
protected void onPause() {
|
||||
Log.v(TAG, "onPause()");
|
||||
super.onPause();
|
||||
|
||||
if (mHIDDeviceManager != null) {
|
||||
mHIDDeviceManager.setFrozen(true);
|
||||
}
|
||||
if (!mHasMultiWindow) {
|
||||
pauseNativeThread();
|
||||
}
|
||||
|
@ -319,6 +315,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
|
|||
protected void onResume() {
|
||||
Log.v(TAG, "onResume()");
|
||||
super.onResume();
|
||||
|
||||
if (mHIDDeviceManager != null) {
|
||||
mHIDDeviceManager.setFrozen(false);
|
||||
}
|
||||
if (!mHasMultiWindow) {
|
||||
resumeNativeThread();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue