Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.

This commit is contained in:
Eli Gottlieb 2010-05-27 16:44:35 -04:00
parent 3e7fb6f4a8
commit 608b696abd
2 changed files with 35 additions and 20 deletions

View file

@ -19,28 +19,21 @@
Eli Gottlieb
eligottlieb@gmail.com
*/
#include "SDL_config.h"
#include "SDL.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_shape.h"
struct SDL_Shaped_Window {
SDL_Window *window;
SDL_Surface *shape_mask;
}
SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title,
unsigned int x,unsigned int y,
unsigned int w,unsigned int h,
Uint32 flags) {
//TODO: Fill in stub of SDL_CreatedShapedWindow
SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
return NULL;
}
int SDLCALL SDL_PresentShape(const SDL_Shaped_Window *window) {
//TODO: Fill in stub of SDL_PresentShape
return -1;
SDL_bool SDL_WindowIsShaped(const SDL_Window *window) {
return SDL_FALSE;
}
void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window) {
//TODO: Fill in stub of SDL_DestroyShapedWindow
return;
int SDL_SelectShapeRenderer(const SDL_Window *window) {
return -1;
}