Date: Wed, 15 Aug 2007 01:08:38 +0200
From: Couriersud Subject: Some SDL1.3 patches LoadLibrary will call X11_GL_Initialize. If LoadLibrary is called before a window is created, it will crash since structures are not properly set up. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402605
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@ -90,6 +90,9 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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return -1;
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return -1;
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}
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}
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// LoadLibrary may be called before WindowCreate!
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X11_GL_Initialize(_this);
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/* Load new function pointers */
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/* Load new function pointers */
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_this->gl_data->glXGetProcAddress =
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_this->gl_data->glXGetProcAddress =
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(void *(*)(const GLubyte *)) GL_LoadFunction(handle,
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(void *(*)(const GLubyte *)) GL_LoadFunction(handle,
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