Unpacked VisualCE.zip.

--HG--
branch : SDL-1.2
This commit is contained in:
Ryan C. Gordon 2011-09-11 14:43:21 -04:00
parent 0092e0fcbf
commit 611dc45d10
17 changed files with 53519 additions and 2 deletions

View file

@ -0,0 +1,562 @@
# Microsoft eMbedded Visual Tools Project File - Name="loopwave" - Package Owner=<4>
# Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
# ** DO NOT EDIT **
# TARGTYPE "Win32 (WCE x86) Application" 0x8301
# TARGTYPE "Win32 (WCE ARM) Application" 0x8501
# TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301
# TARGTYPE "Win32 (WCE x86em) Application" 0x7f01
# TARGTYPE "Win32 (WCE emulator) Application" 0xa601
CFG=loopwave - Win32 (WCE emulator) Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "loopwave.vcn".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "loopwave.vcn" CFG="loopwave - Win32 (WCE emulator) Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "loopwave - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application")
!MESSAGE "loopwave - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application")
!MESSAGE "loopwave - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application")
!MESSAGE "loopwave - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application")
!MESSAGE "loopwave - Win32 (WCE ARM) Release" (based on "Win32 (WCE ARM) Application")
!MESSAGE "loopwave - Win32 (WCE x86em) Release" (based on "Win32 (WCE x86em) Application")
!MESSAGE "loopwave - Win32 (WCE ARM) Debug" (based on "Win32 (WCE ARM) Application")
!MESSAGE "loopwave - Win32 (WCE x86) Release" (based on "Win32 (WCE x86) Application")
!MESSAGE "loopwave - Win32 (WCE x86) Debug" (based on "Win32 (WCE x86) Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
# PROP ATL_Project 2
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# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /O2 /c
# ADD CPP /nologo /W3 /I "..\..\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /O2 /c
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE BSC32 /nologo
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# ADD RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
# ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ARMV4Rel"
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RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
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CPP=clarm.exe
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# ADD CPP /nologo /W3 /I "..\..\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /O2 /M$(CECrtMT) /c
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r
CPP=clarm.exe
# ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
# ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
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CPP=clarm.exe
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# ADD CPP /nologo /W3 /O2 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /Oxs /M$(CECrtMT) /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
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LINK32=link.exe
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!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86em) Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "X86EMRel"
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# PROP BASE CPU_ID "{D6518FF4-710F-11D3-99F2-00105A0DF099}"
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# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "i486" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "i486" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "WIN32" /D "STRICT" /D "_WIN32_WCE_EMULATION" /D "INTERNATIONAL" /D "USA" /D "INTLMSG_CODEPAGE" /D "$(CePlatform)" /D "i486" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gz /Oxs /c
# ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "WIN32" /D "STRICT" /D "_WIN32_WCE_EMULATION" /D "INTERNATIONAL" /D "USA" /D "INTLMSG_CODEPAGE" /D "$(CePlatform)" /D "i486" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gz /Oxs /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /stack:0x10000,0x1000 /subsystem:windows /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /windowsce:emulation /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /stack:0x10000,0x1000 /subsystem:windows /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /windowsce:emulation /MACHINE:IX86
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ARMDbg"
# PROP BASE Intermediate_Dir "ARMDbg"
# PROP BASE CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /r
CPP=clarm.exe
# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
# ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
# ADD LINK32 commctrl.lib coredll.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "X86Rel"
# PROP BASE Intermediate_Dir "X86Rel"
# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "X86Rel"
# PROP Intermediate_Dir "X86Rel"
# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
# ADD CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "X86Dbg"
# PROP BASE Intermediate_Dir "X86Dbg"
# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "X86Dbg"
# PROP Intermediate_Dir "X86Dbg"
# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
# ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
!ENDIF
# Begin Target
# Name "loopwave - Win32 (WCE emulator) Release"
# Name "loopwave - Win32 (WCE emulator) Debug"
# Name "loopwave - Win32 (WCE ARMV4) Release"
# Name "loopwave - Win32 (WCE ARMV4) Debug"
# Name "loopwave - Win32 (WCE ARM) Release"
# Name "loopwave - Win32 (WCE x86em) Release"
# Name "loopwave - Win32 (WCE ARM) Debug"
# Name "loopwave - Win32 (WCE x86) Release"
# Name "loopwave - Win32 (WCE x86) Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\test\loopwave.c
!IF "$(CFG)" == "loopwave - Win32 (WCE emulator) Release"
DEP_CPP_LOOPW=\
"..\..\include\SDL.h"\
NODEP_CPP_LOOPW=\
"..\include\begin_code.h"\
"..\include\close_code.h"\
"..\include\SDL_active.h"\
"..\include\SDL_audio.h"\
"..\include\SDL_cdrom.h"\
"..\include\SDL_config.h"\
"..\include\SDL_config_amiga.h"\
"..\include\SDL_config_dreamcast.h"\
"..\include\SDL_config_macos.h"\
"..\include\SDL_config_macosx.h"\
"..\include\SDL_config_os2.h"\
"..\include\SDL_config_win32.h"\
"..\include\SDL_config_wince.h"\
"..\include\SDL_cpuinfo.h"\
"..\include\SDL_endian.h"\
"..\include\SDL_error.h"\
"..\include\SDL_events.h"\
"..\include\SDL_joystick.h"\
"..\include\SDL_keyboard.h"\
"..\include\SDL_keysym.h"\
"..\include\SDL_loadso.h"\
"..\include\SDL_main.h"\
"..\include\SDL_mouse.h"\
"..\include\SDL_mutex.h"\
"..\include\SDL_platform.h"\
"..\include\SDL_quit.h"\
"..\include\SDL_rwops.h"\
"..\include\SDL_stdinc.h"\
"..\include\SDL_thread.h"\
"..\include\SDL_timer.h"\
"..\include\SDL_version.h"\
"..\include\SDL_video.h"\
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE emulator) Debug"
DEP_CPP_LOOPW=\
"..\..\include\SDL.h"\
NODEP_CPP_LOOPW=\
"..\include\begin_code.h"\
"..\include\close_code.h"\
"..\include\SDL_active.h"\
"..\include\SDL_audio.h"\
"..\include\SDL_cdrom.h"\
"..\include\SDL_config.h"\
"..\include\SDL_config_amiga.h"\
"..\include\SDL_config_dreamcast.h"\
"..\include\SDL_config_macos.h"\
"..\include\SDL_config_macosx.h"\
"..\include\SDL_config_os2.h"\
"..\include\SDL_config_win32.h"\
"..\include\SDL_config_wince.h"\
"..\include\SDL_cpuinfo.h"\
"..\include\SDL_endian.h"\
"..\include\SDL_error.h"\
"..\include\SDL_events.h"\
"..\include\SDL_joystick.h"\
"..\include\SDL_keyboard.h"\
"..\include\SDL_keysym.h"\
"..\include\SDL_loadso.h"\
"..\include\SDL_main.h"\
"..\include\SDL_mouse.h"\
"..\include\SDL_mutex.h"\
"..\include\SDL_platform.h"\
"..\include\SDL_quit.h"\
"..\include\SDL_rwops.h"\
"..\include\SDL_stdinc.h"\
"..\include\SDL_thread.h"\
"..\include\SDL_timer.h"\
"..\include\SDL_version.h"\
"..\include\SDL_video.h"\
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Release"
DEP_CPP_LOOPW=\
"..\..\include\SDL.h"\
NODEP_CPP_LOOPW=\
"..\include\begin_code.h"\
"..\include\close_code.h"\
"..\include\SDL_active.h"\
"..\include\SDL_audio.h"\
"..\include\SDL_cdrom.h"\
"..\include\SDL_config.h"\
"..\include\SDL_config_amiga.h"\
"..\include\SDL_config_dreamcast.h"\
"..\include\SDL_config_macos.h"\
"..\include\SDL_config_macosx.h"\
"..\include\SDL_config_os2.h"\
"..\include\SDL_config_win32.h"\
"..\include\SDL_config_wince.h"\
"..\include\SDL_cpuinfo.h"\
"..\include\SDL_endian.h"\
"..\include\SDL_error.h"\
"..\include\SDL_events.h"\
"..\include\SDL_joystick.h"\
"..\include\SDL_keyboard.h"\
"..\include\SDL_keysym.h"\
"..\include\SDL_loadso.h"\
"..\include\SDL_main.h"\
"..\include\SDL_mouse.h"\
"..\include\SDL_mutex.h"\
"..\include\SDL_platform.h"\
"..\include\SDL_quit.h"\
"..\include\SDL_rwops.h"\
"..\include\SDL_stdinc.h"\
"..\include\SDL_thread.h"\
"..\include\SDL_timer.h"\
"..\include\SDL_version.h"\
"..\include\SDL_video.h"\
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Debug"
DEP_CPP_LOOPW=\
"..\..\include\SDL.h"\
NODEP_CPP_LOOPW=\
"..\include\begin_code.h"\
"..\include\close_code.h"\
"..\include\SDL_active.h"\
"..\include\SDL_audio.h"\
"..\include\SDL_cdrom.h"\
"..\include\SDL_config.h"\
"..\include\SDL_config_amiga.h"\
"..\include\SDL_config_dreamcast.h"\
"..\include\SDL_config_macos.h"\
"..\include\SDL_config_macosx.h"\
"..\include\SDL_config_os2.h"\
"..\include\SDL_config_win32.h"\
"..\include\SDL_config_wince.h"\
"..\include\SDL_cpuinfo.h"\
"..\include\SDL_endian.h"\
"..\include\SDL_error.h"\
"..\include\SDL_events.h"\
"..\include\SDL_joystick.h"\
"..\include\SDL_keyboard.h"\
"..\include\SDL_keysym.h"\
"..\include\SDL_loadso.h"\
"..\include\SDL_main.h"\
"..\include\SDL_mouse.h"\
"..\include\SDL_mutex.h"\
"..\include\SDL_platform.h"\
"..\include\SDL_quit.h"\
"..\include\SDL_rwops.h"\
"..\include\SDL_stdinc.h"\
"..\include\SDL_thread.h"\
"..\include\SDL_timer.h"\
"..\include\SDL_version.h"\
"..\include\SDL_video.h"\
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Release"
NODEP_CPP_LOOPW=\
"..\..\test\SDL.h"\
"..\..\test\SDL_audio.h"\
"..\..\test\SDL_config.h"\
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86em) Release"
NODEP_CPP_LOOPW=\
"..\..\test\SDL.h"\
"..\..\test\SDL_audio.h"\
"..\..\test\SDL_config.h"\
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Debug"
NODEP_CPP_LOOPW=\
"..\..\test\SDL.h"\
"..\..\test\SDL_audio.h"\
"..\..\test\SDL_config.h"\
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Release"
NODEP_CPP_LOOPW=\
"..\..\test\SDL.h"\
"..\..\test\SDL_audio.h"\
"..\..\test\SDL_config.h"\
!ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Debug"
NODEP_CPP_LOOPW=\
"..\..\test\SDL.h"\
"..\..\test\SDL_audio.h"\
"..\..\test\SDL_config.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View file

@ -0,0 +1,374 @@
<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="loopwave"
ProjectGUID="{6F642636-CB11-4DC7-855E-27FE1744003A}"
RootNamespace="loopwave"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Pocket PC 2003 (ARMV4)"
/>
<Platform
Name="Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Pocket PC 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE"
MinimalRebuild="true"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE"
AdditionalDependencies="secchk.lib ccrtrtti.lib"
OutputFile="$(OutDir)/loopwave.exe"
LinkIncremental="2"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/loopwave.pdb"
SubSystem="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles="sample.wav|$(SolutionDir)\..\test|\|0"
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
Optimization="0"
AdditionalIncludeDirectories="..\..\nclude"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE"
MinimalRebuild="true"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,5.01"
OutputFile="$(OutDir)/loopwave.exe"
LinkIncremental="2"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/loopwave.pdb"
SubSystem="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Release|Pocket PC 2003 (ARMV4)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
Optimization="2"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE"
AdditionalDependencies="secchk.lib ccrtrtti.lib"
OutputFile="$(OutDir)/loopwave.exe"
LinkIncremental="1"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/loopwave.pdb"
SubSystem="0"
OptimizeReferences="2"
EnableCOMDATFolding="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles="sample.wav|$(SolutionDir)\..\test|\|0"
/>
<DebuggerTool
/>
</Configuration>
<Configuration
Name="Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
ExecutionBucket="7"
Optimization="2"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;_WINDOWS;$(ARCHFAM);$(_ARCHFAM_);_UNICODE;UNICODE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions=" /subsystem:windowsce,5.01"
OutputFile="$(OutDir)/loopwave.exe"
LinkIncremental="1"
DelayLoadDLLs="$(NOINHERIT)"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/loopwave.pdb"
SubSystem="0"
OptimizeReferences="2"
EnableCOMDATFolding="2"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCCodeSignTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
<DeploymentTool
ForceDirty="-1"
RemoteDirectory=""
RegisterOutput="0"
AdditionalFiles=""
/>
<DebuggerTool
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\test\loopwave.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>