Significant performance boost with blend mode none

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403384
This commit is contained in:
Sam Lantinga 2008-12-29 19:48:01 +00:00
parent 5ab1d77623
commit 63191e7a8b

View file

@ -444,7 +444,7 @@ SetBlendMode(GL_RenderData * data, int blendMode)
if (blendMode != data->blendMode) { if (blendMode != data->blendMode) {
switch (blendMode) { switch (blendMode) {
case SDL_BLENDMODE_NONE: case SDL_BLENDMODE_NONE:
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
data->glDisable(GL_BLEND); data->glDisable(GL_BLEND);
break; break;
case SDL_BLENDMODE_MASK: case SDL_BLENDMODE_MASK: