Turn off video mode debugging

This commit is contained in:
Sam Lantinga 2012-10-04 20:41:22 -07:00
parent 15453a515c
commit 6326730adb

View file

@ -25,14 +25,15 @@
#include "SDL_hints.h"
#include "SDL_x11video.h"
#define X11MODES_DEBUG
/*#define X11MODES_DEBUG*/
/* I'm becoming more and more convinced that the application should never use XRandR,
* and it's the window manager's responsibility to track and manage display modes for
* fullscreen windows. Right now XRandR is completely broken with respect to window
* manager behavior on every window manager that I can find. For example, on Unity 3D
* if you show a fullscreen window while the resolution is changing (within ~250 ms)
* your window will retain the fullscreen state hint but be decorated and windowed.
/* I'm becoming more and more convinced that the application should never
* use XRandR, and it's the window manager's responsibility to track and
* manage display modes for fullscreen windows. Right now XRandR is completely
* broken with respect to window manager behavior on every window manager that
* I can find. For example, on Unity 3D if you show a fullscreen window while
* the resolution is changing (within ~250 ms) your window will retain the
* fullscreen state hint but be decorated and windowed.
*/
#define XRANDR_DISABLED_BY_DEFAULT