Fixed 2D video on Android
There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
This commit is contained in:
parent
fc43aba7be
commit
63925f3c8f
5 changed files with 15 additions and 389 deletions
|
@ -28,6 +28,7 @@ SOURCES = \
|
|||
src/video/*.c \
|
||||
src/power/*.c \
|
||||
src/audio/android/*.c \
|
||||
src/audio/dummy/*.c \
|
||||
src/video/android/*.c \
|
||||
src/joystick/android/*.c \
|
||||
src/haptic/dummy/*.c \
|
||||
|
|
|
@ -55,8 +55,6 @@ typedef unsigned int uint32_t;
|
|||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_ATAN 1
|
||||
#define HAVE_ATAN2 1
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
|
@ -95,6 +93,9 @@ typedef unsigned int uint32_t;
|
|||
#define HAVE_SSCANF 1
|
||||
#define HAVE_SNPRINTF 1
|
||||
#define HAVE_VSNPRINTF 1
|
||||
#define HAVE_M_PI 1
|
||||
#define HAVE_ATAN 1
|
||||
#define HAVE_ATAN2 1
|
||||
#define HAVE_CEIL 1
|
||||
#define HAVE_COPYSIGN 1
|
||||
#define HAVE_COS 1
|
||||
|
@ -117,15 +118,16 @@ typedef unsigned int uint32_t;
|
|||
typedef unsigned int size_t;
|
||||
//typedef unsigned long uintptr_t;
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_ANDROID 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
#define SDL_CDROM_DISABLED 1
|
||||
|
||||
#define SDL_HAPTIC_DISABLED 1
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_ANDROID 1
|
||||
#define SDL_HAPTIC_DUMMY 1
|
||||
|
||||
#define SDL_LOADSO_DISABLED 1
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_DUMMY 1
|
||||
|
||||
/* Enable various threading systems */
|
||||
#define SDL_THREAD_PTHREAD 1
|
||||
|
@ -134,14 +136,11 @@ typedef unsigned int size_t;
|
|||
/* Enable various timer systems */
|
||||
#define SDL_TIMER_UNIX 1
|
||||
|
||||
/* Enable various video drivers */
|
||||
#define SDL_VIDEO_DRIVER_ANDROID 1
|
||||
|
||||
#define HAVE_STDIO_H 1
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
|
||||
#define HAVE_M_PI 1
|
||||
|
||||
/* Enable OpenGL ES */
|
||||
#define SDL_VIDEO_OPENGL_ES 1
|
||||
#define SDL_VIDEO_RENDER_OGL_ES 1
|
||||
|
||||
#endif /* _SDL_config_minimal_h */
|
||||
|
||||
|
|
|
@ -1,344 +0,0 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2010 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "SDL_video.h"
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_yuv_sw_c.h"
|
||||
#include "../SDL_renderer_sw.h"
|
||||
|
||||
|
||||
/* SDL surface based renderer implementation */
|
||||
|
||||
static SDL_Renderer *Android_CreateRenderer(SDL_Window * window,
|
||||
Uint32 flags);
|
||||
static int Android_RenderDrawPoints(SDL_Renderer * renderer,
|
||||
const SDL_Point * points, int count);
|
||||
static int Android_RenderDrawLines(SDL_Renderer * renderer,
|
||||
const SDL_Point * points, int count);
|
||||
static int Android_RenderDrawRects(SDL_Renderer * renderer,
|
||||
const SDL_Rect ** rects, int count);
|
||||
static int Android_RenderFillRects(SDL_Renderer * renderer,
|
||||
const SDL_Rect ** rects, int count);
|
||||
static int Android_RenderCopy(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect,
|
||||
const SDL_Rect * dstrect);
|
||||
static int Android_RenderReadPixels(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect,
|
||||
Uint32 format,
|
||||
void * pixels, int pitch);
|
||||
static int Android_RenderWritePixels(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect,
|
||||
Uint32 format,
|
||||
const void * pixels, int pitch);
|
||||
static void Android_RenderPresent(SDL_Renderer * renderer);
|
||||
static void Android_DestroyRenderer(SDL_Renderer * renderer);
|
||||
|
||||
|
||||
SDL_RenderDriver Android_RenderDriver = {
|
||||
Android_CreateRenderer,
|
||||
{
|
||||
"dummy",
|
||||
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
|
||||
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
|
||||
SDL_RENDERER_PRESENTDISCARD),
|
||||
}
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int current_screen;
|
||||
SDL_Surface *screens[3];
|
||||
} Android_RenderData;
|
||||
|
||||
SDL_Renderer *
|
||||
Android_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
{
|
||||
SDL_VideoDisplay *display = window->display;
|
||||
SDL_DisplayMode *displayMode = &display->current_mode;
|
||||
SDL_Renderer *renderer;
|
||||
Android_RenderData *data;
|
||||
int i, n;
|
||||
int bpp;
|
||||
Uint32 Rmask, Gmask, Bmask, Amask;
|
||||
|
||||
if (!SDL_PixelFormatEnumToMasks
|
||||
(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
||||
SDL_SetError("Unknown display format");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||
if (!renderer) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
data = (Android_RenderData *) SDL_malloc(sizeof(*data));
|
||||
if (!data) {
|
||||
Android_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
SDL_zerop(data);
|
||||
|
||||
renderer->RenderDrawPoints = Android_RenderDrawPoints;
|
||||
renderer->RenderDrawLines = Android_RenderDrawLines;
|
||||
renderer->RenderDrawRects = Android_RenderDrawRects;
|
||||
renderer->RenderFillRects = Android_RenderFillRects;
|
||||
renderer->RenderCopy = Android_RenderCopy;
|
||||
renderer->RenderReadPixels = Android_RenderReadPixels;
|
||||
renderer->RenderWritePixels = Android_RenderWritePixels;
|
||||
renderer->RenderPresent = Android_RenderPresent;
|
||||
renderer->DestroyRenderer = Android_DestroyRenderer;
|
||||
renderer->info.name = Android_RenderDriver.info.name;
|
||||
renderer->info.flags = 0;
|
||||
renderer->window = window;
|
||||
renderer->driverdata = data;
|
||||
Setup_SoftwareRenderer(renderer);
|
||||
|
||||
if (flags & SDL_RENDERER_PRESENTFLIP2) {
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
|
||||
n = 2;
|
||||
} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
|
||||
n = 3;
|
||||
} else {
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
|
||||
n = 1;
|
||||
}
|
||||
for (i = 0; i < n; ++i) {
|
||||
data->screens[i] =
|
||||
SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
|
||||
Bmask, Amask);
|
||||
if (!data->screens[i]) {
|
||||
Android_DestroyRenderer(renderer);
|
||||
return NULL;
|
||||
}
|
||||
SDL_SetSurfacePalette(data->screens[i], display->palette);
|
||||
}
|
||||
data->current_screen = 0;
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
static int
|
||||
Android_RenderDrawPoints(SDL_Renderer * renderer,
|
||||
const SDL_Point * points, int count)
|
||||
{
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *target = data->screens[data->current_screen];
|
||||
|
||||
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
|
||||
renderer->blendMode == SDL_BLENDMODE_MASK) {
|
||||
Uint32 color = SDL_MapRGBA(target->format,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
|
||||
return SDL_DrawPoints(target, points, count, color);
|
||||
} else {
|
||||
return SDL_BlendPoints(target, points, count, renderer->blendMode,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
Android_RenderDrawLines(SDL_Renderer * renderer,
|
||||
const SDL_Point * points, int count)
|
||||
{
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *target = data->screens[data->current_screen];
|
||||
|
||||
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
|
||||
renderer->blendMode == SDL_BLENDMODE_MASK) {
|
||||
Uint32 color = SDL_MapRGBA(target->format,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
|
||||
return SDL_DrawLines(target, points, count, color);
|
||||
} else {
|
||||
return SDL_BlendLines(target, points, count, renderer->blendMode,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
Android_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
|
||||
int count)
|
||||
{
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *target = data->screens[data->current_screen];
|
||||
|
||||
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
|
||||
renderer->blendMode == SDL_BLENDMODE_MASK) {
|
||||
Uint32 color = SDL_MapRGBA(target->format,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
|
||||
return SDL_DrawRects(target, rects, count, color);
|
||||
} else {
|
||||
return SDL_BlendRects(target, rects, count,
|
||||
renderer->blendMode,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
Android_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
|
||||
int count)
|
||||
{
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *target = data->screens[data->current_screen];
|
||||
|
||||
if (renderer->blendMode == SDL_BLENDMODE_NONE ||
|
||||
renderer->blendMode == SDL_BLENDMODE_MASK) {
|
||||
Uint32 color = SDL_MapRGBA(target->format,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
|
||||
return SDL_FillRects(target, rects, count, color);
|
||||
} else {
|
||||
return SDL_BlendFillRects(target, rects, count,
|
||||
renderer->blendMode,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
Android_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
||||
{
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = renderer->window;
|
||||
SDL_VideoDisplay *display = window->display;
|
||||
|
||||
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
||||
SDL_Surface *target = data->screens[data->current_screen];
|
||||
void *pixels =
|
||||
(Uint8 *) target->pixels + dstrect->y * target->pitch +
|
||||
dstrect->x * target->format->BytesPerPixel;
|
||||
return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
|
||||
srcrect, display->current_mode.format,
|
||||
dstrect->w, dstrect->h, pixels,
|
||||
target->pitch);
|
||||
} else {
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
SDL_Surface *target = data->screens[data->current_screen];
|
||||
SDL_Rect real_srcrect = *srcrect;
|
||||
SDL_Rect real_dstrect = *dstrect;
|
||||
|
||||
return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
Android_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 format, void * pixels, int pitch)
|
||||
{
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = renderer->window;
|
||||
SDL_VideoDisplay *display = window->display;
|
||||
SDL_Surface *screen = data->screens[data->current_screen];
|
||||
Uint32 screen_format = display->current_mode.format;
|
||||
Uint8 *screen_pixels = (Uint8 *) screen->pixels +
|
||||
rect->y * screen->pitch +
|
||||
rect->x * screen->format->BytesPerPixel;
|
||||
int screen_pitch = screen->pitch;
|
||||
|
||||
return SDL_ConvertPixels(rect->w, rect->h,
|
||||
screen_format, screen_pixels, screen_pitch,
|
||||
format, pixels, pitch);
|
||||
}
|
||||
|
||||
static int
|
||||
Android_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 format, const void * pixels, int pitch)
|
||||
{
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
SDL_Window *window = renderer->window;
|
||||
SDL_VideoDisplay *display = window->display;
|
||||
SDL_Surface *screen = data->screens[data->current_screen];
|
||||
Uint32 screen_format = display->current_mode.format;
|
||||
Uint8 *screen_pixels = (Uint8 *) screen->pixels +
|
||||
rect->y * screen->pitch +
|
||||
rect->x * screen->format->BytesPerPixel;
|
||||
int screen_pitch = screen->pitch;
|
||||
|
||||
return SDL_ConvertPixels(rect->w, rect->h,
|
||||
format, pixels, pitch,
|
||||
screen_format, screen_pixels, screen_pitch);
|
||||
}
|
||||
|
||||
static void
|
||||
Android_RenderPresent(SDL_Renderer * renderer)
|
||||
{
|
||||
static int frame_number;
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
|
||||
/* Send the data to the display */
|
||||
if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
|
||||
char file[128];
|
||||
SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
|
||||
renderer->window->id, ++frame_number);
|
||||
SDL_SaveBMP(data->screens[data->current_screen], file);
|
||||
}
|
||||
|
||||
/* Update the flipping chain, if any */
|
||||
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
|
||||
data->current_screen = (data->current_screen + 1) % 2;
|
||||
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
|
||||
data->current_screen = (data->current_screen + 1) % 3;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
Android_DestroyRenderer(SDL_Renderer * renderer)
|
||||
{
|
||||
Android_RenderData *data =
|
||||
(Android_RenderData *) renderer->driverdata;
|
||||
int i;
|
||||
|
||||
if (data) {
|
||||
for (i = 0; i < SDL_arraysize(data->screens); ++i) {
|
||||
if (data->screens[i]) {
|
||||
SDL_FreeSurface(data->screens[i]);
|
||||
}
|
||||
}
|
||||
SDL_free(data);
|
||||
}
|
||||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,28 +0,0 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2010 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* SDL surface based renderer implementation */
|
||||
|
||||
extern SDL_RenderDriver Android_RenderDriver;
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -32,7 +32,6 @@
|
|||
|
||||
#include "SDL_androidvideo.h"
|
||||
#include "SDL_androidevents.h"
|
||||
#include "SDL_androidrender.h"
|
||||
|
||||
#define ANDROID_VID_DRIVER_NAME "Android"
|
||||
|
||||
|
@ -133,7 +132,6 @@ Android_VideoInit(_THIS)
|
|||
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
|
||||
return -1;
|
||||
}
|
||||
SDL_AddRenderDriver(&_this->displays[0], &Android_RenderDriver);
|
||||
|
||||
SDL_zero(mode);
|
||||
SDL_AddDisplayMode(&_this->displays[0], &mode);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue