Removed SDL_xaudio2.h ... no real need for this to be separate.

This commit is contained in:
Ryan C. Gordon 2011-08-22 14:37:45 -04:00
parent 023503370c
commit 6412a3147e
5 changed files with 26 additions and 66 deletions

View file

@ -24,11 +24,35 @@
#include "../SDL_audio_c.h"
#include "SDL_assert.h"
#define INITGUID 1
#include "SDL_xaudio2.h"
#include "../SDL_sysaudio.h"
#if SDL_AUDIO_DRIVER_XAUDIO2
#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
#if (defined(_DXSDK_BUILD_MAJOR) && (_DXSDK_BUILD_MAJOR >= 1284))
# define SDL_HAVE_XAUDIO2_H 1
#endif
#endif
#ifdef SDL_HAVE_XAUDIO2_H
#define INITGUID 1
#include <XAudio2.h>
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
IXAudio2 *ixa2;
IXAudio2SourceVoice *source;
IXAudio2MasteringVoice *mastering;
HANDLE semaphore;
Uint8 *mixbuf;
int mixlen;
Uint8 *nextbuf;
};
static __inline__ char *
utf16_to_utf8(const WCHAR *S)
{

View file

@ -1,55 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_xaudio2_h
#define _SDL_xaudio2_h
#include "../SDL_sysaudio.h"
#if SDL_AUDIO_DRIVER_XAUDIO2
#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
#if (defined(_DXSDK_BUILD_MAJOR) && (_DXSDK_BUILD_MAJOR >= 1284))
# define SDL_HAVE_XAUDIO2_H 1
#endif
#endif
#ifdef SDL_HAVE_XAUDIO2_H
#include <XAudio2.h>
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
IXAudio2 *ixa2;
IXAudio2SourceVoice *source;
IXAudio2MasteringVoice *mastering;
HANDLE semaphore;
Uint8 *mixbuf;
int mixlen;
Uint8 *nextbuf;
};
#endif
#endif /* _SDL_xaudio2_h */
/* vi: set ts=4 sw=4 expandtab: */