Removed SDL_xaudio2.h ... no real need for this to be separate.
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5 changed files with 26 additions and 66 deletions
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@ -24,11 +24,35 @@
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#include "../SDL_audio_c.h"
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#include "SDL_assert.h"
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#define INITGUID 1
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#include "SDL_xaudio2.h"
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#include "../SDL_sysaudio.h"
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#if SDL_AUDIO_DRIVER_XAUDIO2
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#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
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#if (defined(_DXSDK_BUILD_MAJOR) && (_DXSDK_BUILD_MAJOR >= 1284))
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# define SDL_HAVE_XAUDIO2_H 1
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#endif
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#endif
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#ifdef SDL_HAVE_XAUDIO2_H
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#define INITGUID 1
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#include <XAudio2.h>
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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struct SDL_PrivateAudioData
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{
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IXAudio2 *ixa2;
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IXAudio2SourceVoice *source;
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IXAudio2MasteringVoice *mastering;
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HANDLE semaphore;
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Uint8 *mixbuf;
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int mixlen;
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Uint8 *nextbuf;
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};
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static __inline__ char *
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utf16_to_utf8(const WCHAR *S)
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{
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@ -1,55 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_xaudio2_h
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#define _SDL_xaudio2_h
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#include "../SDL_sysaudio.h"
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#if SDL_AUDIO_DRIVER_XAUDIO2
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#include <dxsdkver.h> /* XAudio2 exists as of the March 2008 DirectX SDK */
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#if (defined(_DXSDK_BUILD_MAJOR) && (_DXSDK_BUILD_MAJOR >= 1284))
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# define SDL_HAVE_XAUDIO2_H 1
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#endif
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#endif
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#ifdef SDL_HAVE_XAUDIO2_H
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#include <XAudio2.h>
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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struct SDL_PrivateAudioData
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{
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IXAudio2 *ixa2;
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IXAudio2SourceVoice *source;
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IXAudio2MasteringVoice *mastering;
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HANDLE semaphore;
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Uint8 *mixbuf;
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int mixlen;
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Uint8 *nextbuf;
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};
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#endif
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#endif /* _SDL_xaudio2_h */
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/* vi: set ts=4 sw=4 expandtab: */
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