WinRT: renamed "windowsrt" directories to "winrt"

--HG--
rename : src/joystick/windowsrt/SDL_xinputjoystick.c => src/joystick/winrt/SDL_xinputjoystick.c
rename : src/main/windowsrt/SDL_winrt_main.cpp => src/main/winrt/SDL_winrt_main.cpp
This commit is contained in:
David Ludwig 2013-08-27 12:33:36 -04:00
parent 173374030b
commit 643ea6407e
6 changed files with 6 additions and 6 deletions

View file

@ -133,7 +133,7 @@
<None Include="loopwave_VS2012_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp" />
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp" />
<ClCompile Include="..\..\..\test\loopwave.c">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>

View file

@ -139,7 +139,7 @@
<None Include="testthread_VS2012_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\src\main\windowsrt\SDL_winrt_main.cpp">
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>