events: Make debug logging of the event queue a hint instead of an #ifdef.

This makes it easy to toggle it on when debugging a new platform (or just
getting more visibility into an app) without having to rebuild SDL.

--HG--
extra : rebase_source : b8676f90fbb0b57a6d210ba17af0f69b3e543fe4
This commit is contained in:
Ryan C. Gordon 2019-03-15 14:08:30 -04:00
parent dde12980b1
commit 64d44bc32f
4 changed files with 132 additions and 61 deletions

View file

@ -1078,6 +1078,29 @@ extern "C" {
#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
/**
* \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
*
* This variable can be set to the following values:
*
* "0" - Don't log any events (default)
* "1" - Log all events except mouse and finger motion, which are pretty spammy.
* "2" - Log all events.
*
* This is generally meant to be used to debug SDL itself, but can be useful
* for application developers that need better visibility into what is going
* on in the event queue. Logged events are sent through SDL_Log(), which
* means by default they appear on stdout on most platforms or maybe
* OutputDebugString() on Windows, and can be funneled by the app with
* SDL_LogSetOutputFunction(), etc.
*
* This hint can be toggled on and off at runtime, if you only need to log
* events for a small subset of program execution.
*/
#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
/**
* \brief An enumeration of hint priorities
*/