tree 8cbca1e6b293

parent 7ddddb71cec9
author Edward Rudd <urkle@outoforder.cc> 1358030045 18000
committer Edward Rudd <urkle@outoforder.cc> 1358030045 18000
revision 6820
branch default

Consolidate iterating the SupportedControllers array

also fix memory leak when controller mapping not found
This commit is contained in:
Sam Lantinga 2013-02-11 11:20:49 -08:00
parent 831e12e08b
commit 65399f4c26

View file

@ -242,11 +242,24 @@ ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
return s_pXInputMapping;
}
else
#endif
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while ( pSupportedController )
{
if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
{
return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
}
return NULL;
}
/*
* convert a string to its enum equivalent
*/
@ -681,19 +694,6 @@ SDL_GameControllerNameForIndex(int device_index)
{
return pSupportedController->name;
}
else
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
pSupportedController = s_pSupportedControllers;
while ( pSupportedController )
{
if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
{
return pSupportedController->name;
}
pSupportedController = pSupportedController->next;
}
}
return NULL;
}
@ -708,24 +708,6 @@ int SDL_IsGameController(int device_index)
{
return 1;
}
else
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
pSupportedController = s_pSupportedControllers;
// debug code to help get the guid string for a new joystick
/* char szGUID[33];
SDL_JoystickGetGUIDString( jGUID, szGUID, sizeof(szGUID) );
printf( "%s\n", pchGUID );
SDL_free( pchGUID );*/
while ( pSupportedController )
{
if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
{
return 1;
}
pSupportedController = pSupportedController->next;
}
}
return 0;
}
@ -760,37 +742,21 @@ SDL_GameControllerOpen(int device_index)
gamecontrollerlist = gamecontrollerlist->next;
}
// Create and initialize the joystick
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
// Find a Controller Mapping
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( !pSupportedController )
{
SDL_JoystickGUID jGUID;
jGUID = SDL_JoystickGetDeviceGUID( device_index );
pSupportedController = s_pSupportedControllers;
while ( pSupportedController )
{
if ( !SDL_memcmp( &jGUID, &pSupportedController->guid, sizeof(jGUID) ) )
{
break;
}
pSupportedController = pSupportedController->next;
}
}
if ( !pSupportedController )
{
SDL_SetError("Couldn't find mapping for device (%d)", device_index );
return (NULL);
}
// Create and initialize the joystick
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
if ( !gamecontroller->joystick ) {
@ -1024,7 +990,6 @@ SDL_GameControllerQuit(void)
SDL_GameControllerClose(SDL_gamecontrollers);
}
pControllerMap = s_pSupportedControllers;
while ( s_pSupportedControllers )
{
pControllerMap = s_pSupportedControllers;