The renderers always support texture modulation and blend modes.

This commit is contained in:
Sam Lantinga 2011-02-01 12:54:27 -08:00
parent 32406a59c6
commit 6539ab9c74

View file

@ -2062,10 +2062,6 @@ SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (!renderer->SetTextureColorMod) {
SDL_Unsupported();
return -1;
}
if (r < 255 || g < 255 || b < 255) {
texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
} else {
@ -2110,10 +2106,6 @@ SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (!renderer->SetTextureAlphaMod) {
SDL_Unsupported();
return -1;
}
if (alpha < 255) {
texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
} else {
@ -2146,10 +2138,6 @@ SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (!renderer->SetTextureBlendMode) {
SDL_Unsupported();
return -1;
}
texture->blendMode = blendMode;
if (renderer->SetTextureBlendMode) {
return renderer->SetTextureBlendMode(renderer, texture);