Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
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3 changed files with 15 additions and 0 deletions
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@ -43,6 +43,7 @@ extern "C" {
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#include "SDL_video.h"
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_Window * window);
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