Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
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909cf0f0b4
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3 changed files with 15 additions and 0 deletions
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@ -43,6 +43,7 @@ extern "C" {
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#include "SDL_video.h"
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_Window * window);
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@ -26,6 +26,7 @@
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#import "SDL_assert.h"
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#import "SDL_hints.h"
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#import "../../SDL_hints_c.h"
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#import "SDL_system.h"
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#import "SDL_uikitappdelegate.h"
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#import "SDL_uikitopenglview.h"
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@ -105,7 +106,9 @@ static void SDL_IdleTimerDisabledChanged(const char *name, const char *oldValue,
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SDL_RegisterHintChangedCb(SDL_HINT_IDLE_TIMER_DISABLED, &SDL_IdleTimerDisabledChanged);
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/* run the user's application, passing argc and argv */
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SDL_iPhoneSetEventPump(SDL_TRUE);
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exit_status = SDL_main(forward_argc, forward_argv);
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SDL_iPhoneSetEventPump(SDL_FALSE);
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/* exit, passing the return status from the user's application */
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// We don't actually exit to support applications that do setup in
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@ -30,9 +30,20 @@
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#import <Foundation/Foundation.h>
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#include "jumphack.h"
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static BOOL UIKit_EventPumpEnabled = YES;
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void
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SDL_iPhoneSetEventPump(SDL_bool enabled)
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{
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UIKit_EventPumpEnabled = enabled;
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}
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void
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UIKit_PumpEvents(_THIS)
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{
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if (!UIKit_EventPumpEnabled)
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return;
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/*
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When the user presses the 'home' button on the iPod
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the application exits -- immediatly.
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