Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
The only reason we need a custom view is to handle right mouse down. Implemented mouse grabbing, although it's kind of clunky right now. I'll be adding a relative mode that will be smoother soon.
This commit is contained in:
parent
c379a10fa4
commit
658997241d
5 changed files with 161 additions and 177 deletions
|
@ -29,43 +29,7 @@
|
|||
#include "../video/SDL_sysvideo.h"
|
||||
|
||||
|
||||
/* Global mouse information */
|
||||
|
||||
typedef struct SDL_Mouse SDL_Mouse;
|
||||
|
||||
struct SDL_Mouse
|
||||
{
|
||||
/* Create a cursor from a surface */
|
||||
SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
|
||||
|
||||
/* Show the specified cursor, or hide if cursor is NULL */
|
||||
int (*ShowCursor) (SDL_Cursor * cursor);
|
||||
|
||||
/* This is called when a mouse motion event occurs */
|
||||
void (*MoveCursor) (SDL_Cursor * cursor);
|
||||
|
||||
/* Free a window manager cursor */
|
||||
void (*FreeCursor) (SDL_Cursor * cursor);
|
||||
|
||||
/* Warp the mouse to (x,y) */
|
||||
void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x, int y);
|
||||
|
||||
/* Data common to all mice */
|
||||
SDL_Window *focus;
|
||||
int x;
|
||||
int y;
|
||||
int xdelta;
|
||||
int ydelta;
|
||||
int last_x, last_y; /* the last reported x and y coordinates */
|
||||
Uint8 buttonstate;
|
||||
SDL_bool relative_mode;
|
||||
|
||||
SDL_Cursor *cursors;
|
||||
SDL_Cursor *def_cursor;
|
||||
SDL_Cursor *cur_cursor;
|
||||
SDL_bool cursor_shown;
|
||||
};
|
||||
|
||||
/* The mouse state */
|
||||
static SDL_Mouse SDL_mouse;
|
||||
|
||||
|
||||
|
@ -76,6 +40,12 @@ SDL_MouseInit(void)
|
|||
return (0);
|
||||
}
|
||||
|
||||
SDL_Mouse *
|
||||
SDL_GetMouse(void)
|
||||
{
|
||||
return &SDL_mouse;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_ResetMouse(void)
|
||||
{
|
||||
|
@ -85,7 +55,7 @@ SDL_ResetMouse(void)
|
|||
SDL_Window *
|
||||
SDL_GetMouseFocus(void)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
return mouse->focus;
|
||||
}
|
||||
|
@ -93,7 +63,7 @@ SDL_GetMouseFocus(void)
|
|||
void
|
||||
SDL_SetMouseFocus(SDL_Window * window)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
if (mouse->focus == window) {
|
||||
return;
|
||||
|
@ -114,7 +84,7 @@ SDL_SetMouseFocus(SDL_Window * window)
|
|||
int
|
||||
SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
int posted;
|
||||
int xrel;
|
||||
int yrel;
|
||||
|
@ -204,7 +174,7 @@ SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y)
|
|||
int
|
||||
SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
int posted;
|
||||
Uint32 type;
|
||||
|
||||
|
@ -253,7 +223,7 @@ SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button)
|
|||
int
|
||||
SDL_SendMouseWheel(SDL_Window * window, int x, int y)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
int posted;
|
||||
|
||||
if (window) {
|
||||
|
@ -285,7 +255,7 @@ SDL_MouseQuit(void)
|
|||
Uint8
|
||||
SDL_GetMouseState(int *x, int *y)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
if (x) {
|
||||
*x = mouse->x;
|
||||
|
@ -299,7 +269,7 @@ SDL_GetMouseState(int *x, int *y)
|
|||
Uint8
|
||||
SDL_GetRelativeMouseState(int *x, int *y)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
if (x) {
|
||||
*x = mouse->xdelta;
|
||||
|
@ -315,10 +285,10 @@ SDL_GetRelativeMouseState(int *x, int *y)
|
|||
void
|
||||
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
if (mouse->WarpMouse) {
|
||||
mouse->WarpMouse(mouse, window, x, y);
|
||||
mouse->WarpMouse(window, x, y);
|
||||
} else {
|
||||
SDL_SendMouseMotion(window, 0, x, y);
|
||||
}
|
||||
|
@ -327,7 +297,7 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
|
|||
int
|
||||
SDL_SetRelativeMouseMode(SDL_bool enabled)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
/* Flush pending mouse motion */
|
||||
SDL_FlushEvent(SDL_MOUSEMOTION);
|
||||
|
@ -349,7 +319,7 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
|
|||
SDL_bool
|
||||
SDL_GetRelativeMouseMode()
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
return mouse->relative_mode;
|
||||
}
|
||||
|
@ -358,7 +328,7 @@ SDL_Cursor *
|
|||
SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
||||
int w, int h, int hot_x, int hot_y)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
SDL_Surface *surface;
|
||||
SDL_Cursor *cursor;
|
||||
int x, y;
|
||||
|
@ -424,7 +394,7 @@ SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
|||
void
|
||||
SDL_SetCursor(SDL_Cursor * cursor)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
/* Set the new cursor */
|
||||
if (cursor) {
|
||||
|
@ -458,7 +428,7 @@ SDL_SetCursor(SDL_Cursor * cursor)
|
|||
SDL_Cursor *
|
||||
SDL_GetCursor(void)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
if (!mouse) {
|
||||
return NULL;
|
||||
|
@ -469,7 +439,7 @@ SDL_GetCursor(void)
|
|||
void
|
||||
SDL_FreeCursor(SDL_Cursor * cursor)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
SDL_Cursor *curr, *prev;
|
||||
|
||||
if (!cursor) {
|
||||
|
@ -503,7 +473,7 @@ SDL_FreeCursor(SDL_Cursor * cursor)
|
|||
int
|
||||
SDL_ShowCursor(int toggle)
|
||||
{
|
||||
SDL_Mouse *mouse = &SDL_mouse;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
SDL_bool shown;
|
||||
|
||||
if (!mouse) {
|
||||
|
|
|
@ -24,15 +24,54 @@
|
|||
#ifndef _SDL_mouse_c_h
|
||||
#define _SDL_mouse_c_h
|
||||
|
||||
#include "SDL_mouse.h"
|
||||
|
||||
struct SDL_Cursor
|
||||
{
|
||||
struct SDL_Cursor *next;
|
||||
void *driverdata;
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
/* Create a cursor from a surface */
|
||||
SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
|
||||
|
||||
/* Show the specified cursor, or hide if cursor is NULL */
|
||||
int (*ShowCursor) (SDL_Cursor * cursor);
|
||||
|
||||
/* This is called when a mouse motion event occurs */
|
||||
void (*MoveCursor) (SDL_Cursor * cursor);
|
||||
|
||||
/* Free a window manager cursor */
|
||||
void (*FreeCursor) (SDL_Cursor * cursor);
|
||||
|
||||
/* Warp the mouse to (x,y) */
|
||||
void (*WarpMouse) (SDL_Window * window, int x, int y);
|
||||
|
||||
/* Data common to all mice */
|
||||
SDL_Window *focus;
|
||||
int x;
|
||||
int y;
|
||||
int xdelta;
|
||||
int ydelta;
|
||||
int last_x, last_y; /* the last reported x and y coordinates */
|
||||
Uint8 buttonstate;
|
||||
SDL_bool relative_mode;
|
||||
|
||||
SDL_Cursor *cursors;
|
||||
SDL_Cursor *def_cursor;
|
||||
SDL_Cursor *cur_cursor;
|
||||
SDL_bool cursor_shown;
|
||||
} SDL_Mouse;
|
||||
|
||||
|
||||
/* Initialize the mouse subsystem */
|
||||
extern int SDL_MouseInit(void);
|
||||
|
||||
/* Get the mouse state structure */
|
||||
SDL_Mouse *SDL_GetMouse(void);
|
||||
|
||||
/* Clear the mouse state */
|
||||
extern void SDL_ResetMouse(void);
|
||||
|
||||
|
|
|
@ -49,62 +49,7 @@ ConvertMouseButtonToSDL(int button)
|
|||
void
|
||||
Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
|
||||
{
|
||||
int i;
|
||||
NSPoint point = { 0, 0 };
|
||||
SDL_Window *window;
|
||||
SDL_Window *focus = SDL_GetMouseFocus();
|
||||
|
||||
/* See if there are any fullscreen windows that might handle this event */
|
||||
window = NULL;
|
||||
for (i = 0; i < _this->num_displays; ++i) {
|
||||
SDL_VideoDisplay *display = &_this->displays[i];
|
||||
SDL_Window *candidate = display->fullscreen_window;
|
||||
|
||||
if (candidate) {
|
||||
SDL_Rect bounds;
|
||||
|
||||
Cocoa_GetDisplayBounds(_this, display, &bounds);
|
||||
point = [NSEvent mouseLocation];
|
||||
point.x = point.x - bounds.x;
|
||||
point.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - point.y - bounds.y;
|
||||
if ((point.x >= 0 && point.x < candidate->w) &&
|
||||
(point.y >= 0 && point.y < candidate->h)) {
|
||||
/* This is it! */
|
||||
window = candidate;
|
||||
break;
|
||||
} else if (candidate == focus) {
|
||||
SDL_SetMouseFocus(NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch ([event type]) {
|
||||
case NSLeftMouseDown:
|
||||
case NSOtherMouseDown:
|
||||
case NSRightMouseDown:
|
||||
SDL_SendMouseButton(window, SDL_PRESSED, ConvertMouseButtonToSDL([event buttonNumber]));
|
||||
break;
|
||||
case NSLeftMouseUp:
|
||||
case NSOtherMouseUp:
|
||||
case NSRightMouseUp:
|
||||
SDL_SendMouseButton(window, SDL_RELEASED, ConvertMouseButtonToSDL([event buttonNumber]));
|
||||
break;
|
||||
case NSScrollWheel:
|
||||
Cocoa_HandleMouseWheel(window, event);
|
||||
break;
|
||||
case NSLeftMouseDragged:
|
||||
case NSRightMouseDragged:
|
||||
case NSOtherMouseDragged: /* usually middle mouse dragged */
|
||||
case NSMouseMoved:
|
||||
SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
|
||||
break;
|
||||
default: /* just to avoid compiler warnings */
|
||||
break;
|
||||
}
|
||||
/* We're correctly using views even in fullscreen mode now */
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -29,11 +29,7 @@
|
|||
typedef struct SDL_WindowData SDL_WindowData;
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_6
|
||||
@interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
|
||||
#else
|
||||
@interface Cocoa_WindowListener : NSResponder {
|
||||
#endif
|
||||
SDL_WindowData *_data;
|
||||
}
|
||||
|
||||
|
@ -59,6 +55,8 @@ typedef struct SDL_WindowData SDL_WindowData;
|
|||
-(void) mouseUp:(NSEvent *) theEvent;
|
||||
-(void) rightMouseUp:(NSEvent *) theEvent;
|
||||
-(void) otherMouseUp:(NSEvent *) theEvent;
|
||||
-(void) mouseEntered:(NSEvent *)theEvent;
|
||||
-(void) mouseExited:(NSEvent *)theEvent;
|
||||
-(void) mouseMoved:(NSEvent *) theEvent;
|
||||
-(void) mouseDragged:(NSEvent *) theEvent;
|
||||
-(void) rightMouseDragged:(NSEvent *) theEvent;
|
||||
|
|
|
@ -41,54 +41,53 @@ static __inline__ void ConvertNSRect(NSRect *r)
|
|||
- (void)listen:(SDL_WindowData *)data
|
||||
{
|
||||
NSNotificationCenter *center;
|
||||
NSWindow *window = data->nswindow;
|
||||
NSView *view = [window contentView];
|
||||
|
||||
_data = data;
|
||||
|
||||
center = [NSNotificationCenter defaultCenter];
|
||||
|
||||
[_data->nswindow setNextResponder:self];
|
||||
if ([_data->nswindow delegate] != nil) {
|
||||
[center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->nswindow];
|
||||
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->nswindow];
|
||||
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->nswindow];
|
||||
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
|
||||
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
|
||||
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
|
||||
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->nswindow];
|
||||
} else {
|
||||
[_data->nswindow setDelegate:self];
|
||||
}
|
||||
// FIXME: Why doesn't this work?
|
||||
// [center addObserver:self selector:@selector(rightMouseDown:) name:[NSString stringWithCString:"rightMouseDown" encoding:NSUTF8StringEncoding] object:[_data->nswindow contentView]];
|
||||
[center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:window];
|
||||
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
|
||||
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
|
||||
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
|
||||
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
|
||||
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
|
||||
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
|
||||
[center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
|
||||
[center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
|
||||
|
||||
[_data->nswindow setAcceptsMouseMovedEvents:YES];
|
||||
[window setNextResponder:self];
|
||||
[window setAcceptsMouseMovedEvents:YES];
|
||||
|
||||
[view setNextResponder:self];
|
||||
[view addTrackingRect:[view visibleRect] owner:self userData:nil assumeInside:NO];
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
|
||||
[[_data->nswindow contentView] setAcceptsTouchEvents:YES];
|
||||
[view setAcceptsTouchEvents:YES];
|
||||
#endif
|
||||
}
|
||||
|
||||
- (void)close
|
||||
{
|
||||
NSNotificationCenter *center;
|
||||
NSWindow *window = _data->nswindow;
|
||||
NSView *view = [window contentView];
|
||||
|
||||
center = [NSNotificationCenter defaultCenter];
|
||||
|
||||
[_data->nswindow setNextResponder:nil];
|
||||
if ([_data->nswindow delegate] != self) {
|
||||
[center removeObserver:self name:NSWindowDidExposeNotification object:_data->nswindow];
|
||||
[center removeObserver:self name:NSWindowDidMoveNotification object:_data->nswindow];
|
||||
[center removeObserver:self name:NSWindowDidResizeNotification object:_data->nswindow];
|
||||
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
|
||||
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
|
||||
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
|
||||
[center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->nswindow];
|
||||
} else {
|
||||
[_data->nswindow setDelegate:nil];
|
||||
}
|
||||
[center removeObserver:self name:NSWindowDidExposeNotification object:window];
|
||||
[center removeObserver:self name:NSWindowDidMoveNotification object:window];
|
||||
[center removeObserver:self name:NSWindowDidResizeNotification object:window];
|
||||
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
|
||||
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
|
||||
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
|
||||
[center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
|
||||
[center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
|
||||
[center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
|
||||
|
||||
[window setNextResponder:nil];
|
||||
[view setNextResponder:nil];
|
||||
}
|
||||
|
||||
- (BOOL)windowShouldClose:(id)sender
|
||||
|
@ -141,11 +140,10 @@ static __inline__ void ConvertNSRect(NSRect *r)
|
|||
SDL_SetKeyboardFocus(window);
|
||||
|
||||
/* If we just gained focus we need the updated mouse position */
|
||||
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
||||
if (SDL_GetMouseFocus() == window) {
|
||||
NSPoint point;
|
||||
point = [NSEvent mouseLocation];
|
||||
point = [_data->nswindow convertScreenToBase:point];
|
||||
point = [[_data->nswindow contentView] convertPoint:point fromView:nil];
|
||||
point.y = window->h - point.y;
|
||||
SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
|
||||
}
|
||||
|
@ -239,22 +237,51 @@ static __inline__ void ConvertNSRect(NSRect *r)
|
|||
[self mouseUp:theEvent];
|
||||
}
|
||||
|
||||
- (void)mouseEntered:(NSEvent *)theEvent
|
||||
{
|
||||
SDL_SetMouseFocus(_data->window);
|
||||
}
|
||||
|
||||
- (void)mouseExited:(NSEvent *)theEvent
|
||||
{
|
||||
SDL_Window *window = _data->window;
|
||||
|
||||
if (SDL_GetMouseFocus() == window) {
|
||||
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
|
||||
int x, y;
|
||||
NSPoint point;
|
||||
CGPoint cgpoint;
|
||||
|
||||
point = [theEvent locationInWindow];
|
||||
point.y = window->h - point.y;
|
||||
|
||||
SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
|
||||
SDL_GetMouseState(&x, &y);
|
||||
cgpoint.x = window->x + x;
|
||||
cgpoint.y = window->y + y;
|
||||
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
|
||||
} else {
|
||||
SDL_SetMouseFocus(NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)mouseMoved:(NSEvent *)theEvent
|
||||
{
|
||||
SDL_Window *window = _data->window;
|
||||
NSPoint point;
|
||||
|
||||
if (window->flags & SDL_WINDOW_FULLSCREEN)
|
||||
#ifdef RELATIVE_MOTION
|
||||
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SDL_GetMouseFocus() == window) {
|
||||
NSPoint point;
|
||||
|
||||
point = [theEvent locationInWindow];
|
||||
point.y = window->h - point.y;
|
||||
|
||||
point = [theEvent locationInWindow];
|
||||
point.y = window->h - point.y;
|
||||
if ( point.x < 0 || point.x >= window->w ||
|
||||
point.y < 0 || point.y >= window->h ) {
|
||||
if (SDL_GetMouseFocus() == window) {
|
||||
SDL_SetMouseFocus(NULL);
|
||||
}
|
||||
} else {
|
||||
SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
|
||||
}
|
||||
}
|
||||
|
@ -386,28 +413,14 @@ static __inline__ void ConvertNSRect(NSRect *r)
|
|||
}
|
||||
@end
|
||||
|
||||
@interface SDLView : NSView {
|
||||
Cocoa_WindowListener *listener;
|
||||
}
|
||||
@interface SDLView : NSView { }
|
||||
@end
|
||||
|
||||
@implementation SDLView
|
||||
|
||||
- (id) initWithFrame: (NSRect) rect
|
||||
listener: (Cocoa_WindowListener *) theListener
|
||||
{
|
||||
if (self = [super initWithFrame:rect]) {
|
||||
listener = theListener;
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)rightMouseDown:(NSEvent *)theEvent
|
||||
{
|
||||
[listener mouseDown:theEvent];
|
||||
[[self nextResponder] rightMouseDown:theEvent];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
static unsigned int
|
||||
|
@ -452,16 +465,11 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
|
|||
|
||||
/* Create an event listener for the window */
|
||||
data->listener = [[Cocoa_WindowListener alloc] init];
|
||||
[data->listener listen:data];
|
||||
|
||||
/* Fill in the SDL window with the window data */
|
||||
{
|
||||
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
|
||||
NSView *contentView = [[SDLView alloc] initWithFrame: rect
|
||||
listener: data->listener];
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
|
||||
[contentView setAcceptsTouchEvents:YES];
|
||||
#endif
|
||||
NSView *contentView = [[SDLView alloc] initWithFrame:rect];
|
||||
[nswindow setContentView: contentView];
|
||||
[contentView release];
|
||||
|
||||
|
@ -471,6 +479,10 @@ SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created
|
|||
window->w = (int)rect.size.width;
|
||||
window->h = (int)rect.size.height;
|
||||
}
|
||||
|
||||
/* Set up the listener after we create the view */
|
||||
[data->listener listen:data];
|
||||
|
||||
if ([nswindow isVisible]) {
|
||||
window->flags |= SDL_WINDOW_SHOWN;
|
||||
} else {
|
||||
|
@ -764,15 +776,35 @@ Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
|
|||
[pool release];
|
||||
}
|
||||
|
||||
NSPoint origin;
|
||||
void
|
||||
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
|
||||
{
|
||||
#ifdef RELATIVE_MOTION
|
||||
/* FIXME: work in progress
|
||||
You set relative mode by using the following code in conjunction with
|
||||
CGDisplayHideCursor(kCGDirectMainDisplay) and
|
||||
CGDisplayShowCursor(kCGDirectMainDisplay)
|
||||
*/
|
||||
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
|
||||
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
||||
/* FIXME: Grab mouse */
|
||||
CGAssociateMouseAndMouseCursorPosition(NO);
|
||||
} else {
|
||||
/* FIXME: Release mouse */
|
||||
CGAssociateMouseAndMouseCursorPosition(YES);
|
||||
}
|
||||
#else
|
||||
/* Move the cursor to the nearest point in the window */
|
||||
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
|
||||
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
||||
int x, y;
|
||||
CGPoint cgpoint;
|
||||
|
||||
SDL_GetMouseState(&x, &y);
|
||||
cgpoint.x = window->x + x;
|
||||
cgpoint.y = window->y + y;
|
||||
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue